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[Wii] Raving Rabbids: Travel in Time [NTSC]
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[Wii] Raving Rabbids: Travel in Time [NTSC]
12-02-2010, 09:50 PM (This post was last modified: 12-02-2010, 11:38 PM by Damphil.)
#1
Damphil Offline
Member
***
Posts: 193
Threads: 23
Joined: Aug 2010
[Image: raving-rabbids-travel-in-time-walkthrough-artwork.jpg]
Developer: Ubisoft Paris
Publisher: Ubisoft
Series: Rabbids
Platform: Wii
Release date:
  • NA November 21, 2010
  • AUS November 25, 2010
  • EU November 26, 2010
  • JP January 27, 2011
Genre: Party
Mode: Single-player, local multiplayer, online multiplayer

About this Game:(wii.ign.com)
The Rabbids are about to change the course of human history and you're invited to the party!
Rabbids are bwaaack and this time they have an infallible plan to travel back in time and invade human history! Plunge into the past with the wacky Rabbids and revisit the greatest moments of history like the discovery of fire, the broken nose of the Sphinx or the legend of Arthur. Uncover how Rabbids wreaked havoc and changed the course of history.

[color=#32CD32]I'm run game on Dolphin.version-2.0 (Release)[/color]

Emulation Status & Speed:
  • Game FPS & Speed ~50-60, ~80-100%
  • Sound - norm

Dolphin Configuration:
  • General:
    • Enable Dual Core - on
    • Enable Ide Skipping - on
    • Enable Cheats - off
    • Framelimit - random
    • Use Panic Handlers - on
    • CPU Emulator Engine - JIT Recompiler
    • Lock threads to core - on
    • DSPLLE on thread - off
  • Wii:
    • Sensor Bar Position - Top
    • Enable Progresssive Scan - on
    • Use EuRGB60 Mode - on
Direct3D Settings:
  • General:
    • V-sync - on
    • Render to Main Window - on
    • Widescreen Hack - off
    • Anti-Alias - 2.25x
    • Enable CPU->EFB access - on
    • Safe Texture Cache - fast
  • Enhancements:
    • Force bi/trilinear filtering - off
    • Enable 16x anisotropy filtering - on
    • Enable hires texture loading - on
    • EFB Scaled Copy - on
  • Advanced:
    • Disable fog - on
    • Enable EFB copt - to texture
DSP Settings:
  • No special settings to mention
Emulated Wiimote Settings:
  • Extension:
    • WiiMote + Nunchuk
Known Problems:
  • no all playable mini-games - hard controls for the keyboard.
Video on YouTube:
http://www.youtube.com/watch?v=o_46tX6_5Lo
http://www.youtube.com/watch?v=o_46tX6_5Lo
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS nVidia GeForse GTX 550 Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My Video Channel emuls test.
Find
12-04-2010, 01:27 PM
#2
t0m
Unregistered
 
I'm getting some weird graphic glitches in this game (and a fair few more). I get line type glitches over the screen, sometimes they move around a little.

Anyone know a fix for this issue?
12-04-2010, 09:12 PM
#3
Damphil Offline
Member
***
Posts: 193
Threads: 23
Joined: Aug 2010
t0m
What ver Dolphin a you use for run game?
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS nVidia GeForse GTX 550 Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My Video Channel emuls test.
Find
12-06-2010, 03:08 AM
#4
lajcsyy Offline
Junior Member
**
Posts: 6
Threads: 3
Joined: Dec 2010
Damphil,please read my question.
http://forums.dolphin-emu.org/showthread.php?tid=13453&highlight=travel+in+time
Find
07-26-2011, 03:54 AM
#5
the.lapins
Unregistered
 
Hello, I just love raving rabbids games! but I am new Dolphin Emu user there. I played like a charm until I got every mini games unlocked. I get systematic freezings in about 17% while I managed to unlock the internet functionnality, wich I believe is the cause of Dolphin crashes - I mean every time I start a mini game, it looks for the internet and randomly crashes or freezes Dolphin Emu.
Here is my PC configuration :
CPU : Intel Core 2 Quad Q6600 @ 2.40 Ghz
Gfx : ATI Radeon HD 3650 512 Mb
RAM : PC3200 - 2048 Mb
OS : Windows 7 ultimate SP1 x86

I'm quite desperate here because I set every settings according to Damphil and the game runs flowly while hanging around in the museum :

Dolphin Configuration:

General:
Enable Dual Core - on
Enable Ide Skipping - on
Enable Cheats - off
Framelimit - auto
Use Panic Handlers - on
CPU Emulator Engine - JIT Recompiler
Lock threads to core - on
DSPLLE on thread - off
Wii:
Sensor Bar Position - Top
Enable Progresssive Scan - on
Use EuRGB60 Mode - on

Direct3D Settings:

General:
V-sync - on
Render to Main Window - on
Widescreen Hack - off
Anti-Aliasing - 4x SSAA
Enable CPU->EFB access - on
Safe Texture Cache - fast
Enhancements:
Force texture filtering - off
Enable 16x anisotropy filtering - on
Enable hires texture loading - N/A (cant find in brand new Dolphin 3.0)
EFB Scaled Copy - on
Advanced:
Disable fog - on
Enable EFB copies - to texture

I tried disabling the dual core speedup option but it won't save the day here!

I would suggest to disable the internet function in the game but don't know how to...
I tried to isolate Dolphin from internet (set behind a firewall - switched off my internet box...) but nothing does it!
Do you guys know how to tell the game not to try any internet investigations while playing?...

PS : Also tried the game on Dolphin 2.0 stable, same problem here at 17% and internet active in the game...Huh
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