Wiki Page - Rabbids Go Home - [edit]
Previous discussion here http://forums.dolphin-emu.org/Thread-wii-rabbids-go-home
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
[Wii] Rabbids Go Home
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11-16-2012, 02:30 AM
Wiki Page - Rabbids Go Home - [edit] Previous discussion here http://forums.dolphin-emu.org/Thread-wii-rabbids-go-home
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
04-21-2013, 07:34 AM
The Game not works with 3.5 - 145 and 3.5 - 1210
in both versions the Game runs to FAST... 500 FPS+ LLE and HLE i also tryed to Limit the FPS to 60 but then the Game Lags extreamly.
[color=#006600]i5 3570k @ 4x 4,3 GH - HD 7870 - Mobo Z77 - 6GB - Win 7 64Bit[/color]
[color=#009999]i7 980 X @ 6x 3,6 GH - GTX 470 - Mobo P6Q - 8 GB - Win 7 64 Bit[/color] [color=#ff6600]i3 3240. @ 2x 3,4 GH - HD 7770 - Mobo H61 - 4GB - Win 7 64 Bit[/color] --------- dont eat [color=#0000ff]dolphins[/color] ----------- 06-16-2019, 02:42 AM
5.0-10499, tried all this in vulkan, DX11 and opengl
Apart of the VP6 video, cutscenes and some menus kill the performance: 30 fps and 20% at best: ![]() When enabling "inmediately Present XFB" FPS uncut and 55% at best in cutscenes: ![]() I also had problems with emulated motions controls for the cursor, normal "point" doesn't work and "relative input" is really slow (for example, in SMG2 this control scheme works perfectly) 07-27-2020, 12:06 PM
Got the game to run fine, but the rabbids are constantly screaming, basically reading that I'm constantly shaking the Wii remote. I'm using a real Wii remote, and this only happens when I'm in a level, if I'm editing the rabbids the controller works as intended. I'm on the latest dev release.
06-22-2021, 04:40 PM
I don't know if anyone's found a solution for this problem, but I've tried every setting I could (anisotropic filtering, different backend, etc.) and cutscenes (basically, anything that doesn't involve 3D models being rendered in real time) are incredibly choppy. The Ubisoft prerendered video at the beginning is choppy too. Everything else works flawlessly, making the prerendered videos a little more jarring. I have a GTX 1650 + all my other games are great, so it shouldn't be an issue. Are there any GameINI settings I should use that don't involve heavily lowering the resolution?
07-20-2021, 08:07 AM
(06-22-2021, 04:40 PM)heikadog Wrote: I don't know if anyone's found a solution for this problem, but I've tried every setting I could (anisotropic filtering, different backend, etc.) and cutscenes (basically, anything that doesn't involve 3D models being rendered in real time) are incredibly choppy. The Ubisoft prerendered video at the beginning is choppy too. Everything else works flawlessly, making the prerendered videos a little more jarring. I have a GTX 1650 + all my other games are great, so it shouldn't be an issue. Are there any GameINI settings I should use that don't involve heavily lowering the resolution? I was having a similar issue, and with my machine's specs it absolutely shouldn't have been an issue, and graphical settings seemed to have little to do. The solution isn't a great one though. If you reduce the emulated cpu's clock speed in advanced settings and lower it, you get a lot more headroom. For the opening screen I have to lower it to somewhere in the 70%ish region for it to run at a proper frame rate. I don't wanna know what potential issues doing that could cause with the game though, so it'd be a very much "try this at your own risk" deal. |
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