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[Wii] Pandora's Tower
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04-16-2012, 06:07 AM
I'm having audio desync issues during what I think are pre-rendered cutscenes using 3.0-592. I've tryed changing multiple settings and the closest I can get to fixing it is using audio throttle but it still desyncs a tiny bit as the cutscene gets longer. Anyone else?
I haven't noticed any audio desyncs, but I am getting some "pops" during prerendered cutscenes. Have you tried LLE? The "pops" are in HLE and LLE, but are much less noticeable in LLE interpreter.
Edit: I played around with the settings and XAudio2 at 32 kHz gives me the best results. Combined with interpreter, the "pops" are almost eliminated (of course the game is unplayable at this slow speed). However, there is an ugly sound coming out of the wiimote speaker at the menu screen. I'll have to test later if this is actually how it is supposed to sound. Edit2: The wiimote sounds are definitely a Dolphin problem as it sounds fine on the Wii. I would suggest turning off the wiimote speaker when playing this on Dolphin. Edit3: Framelimit to Audio fixes the buzzing when attacking as well as much of the popping. IMO, the best settings are HLE, framelimit: Audio, XAudio2, 32kHz. LLE is slightly improved, but the slowdown is not worth it. 04-16-2012, 03:09 PM
(04-16-2012, 01:48 PM)slmpika Wrote: I haven't noticed any audio desyncs, but I am getting some "pops" during prerendered cutscenes. Have you tried LLE? The "pops" are in HLE and LLE, but are much less noticeable in LLE interpreter. Yeah I don't know what my desync issues are about, I haven't seen anyone else mention it anywhere, as far as I can tell its only the cutscene after you return to the observatory with the first piece of beast flesh. Ill try using XAudio at 32kHz though see if it does anything.
I had slight popping sound too with both LLE and HLE but not in every cutscene if I remember correctly. It didn't bother me too much though. I personally don't like audio framelimit because it makes the game less smooth for me. I never had any other audio issues like the attack buzzing that was mentioned.
Oh and I'm playing with emulated classic controller (PS3 pad) instead of my real Wiimote+nunchuck because my wireless sensor bar is a piece of junk and I hate it. As soon as the battery charge drops a bit from full it starts being unreliable.
Windows 7 64bit
Intel i5-2500k@4.5GHz 8 GB DDR3 Radeon HD 6950 04-17-2012, 01:19 AM
Is it possible to have unlimited Time in the Towers via cheat or hack ?
Would be very nice! I hate the time limit ![]() 04-17-2012, 01:22 AM
Just download some cheats for the game (right click on your game -> properties -> Gecko Codes
Press the Download button and look, if there is a time cheat. ![]() 04-17-2012, 11:31 PM
just want to say that this game is very demanding, mainly with the GPU.
I can run almost all games @ 1.5 - 2.0 internal Res with 9x AA + 16x AF, but this game slows down even with 1.5 res. I had to lower the internal resolution to 1x just to make it stable and playable. BTW I'm already using a 2500k @ 4ghz with a OCd 6790 (almost equivalent to a 5850/6850/GTX460) 04-19-2012, 05:57 AM
I'm on the last tower nearing the end and the problems started coming up, I keep getting a error popup and the game crashes, it mainly happens when I try to open a menu like saving a game etc, speaking of saving, the ingame save hardly works it hasn't saved for me since the 7th tower I had to rely on the save states, so I can't really go to another revision either.
The error is "ERROR: Compiling at 0. LR=80543cac CTR=00000000" EDIT: Without Panic Handlers it just crashes. Revision:Dolphin SVN R6515 i7 GTX 295 18GB RAM DDR3 |
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