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[Wii - PAL] The Legend of Zelda: Twilight Princess
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[Wii - PAL] The Legend of Zelda: Twilight Princess
11-14-2009, 12:05 PM
#61
stunts Offline
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Posts: 50
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Ohh shit I see your using the Wii version I missed that. I think most people play the gamecube version i'm not even sure if the Wii one has any gamebreakers or not. But yes as I said there is one option for efb in the dx9 plugin and it's the one that your seeing there are no hidden options or anything so sorry unsure as to what your solution would be.
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12-09-2009, 04:04 PM
#62
error4o4 Offline
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Two main issues for me.

In both OpenGL and D3D I get this odd border issue as seen in the photo attached.

Its a mirror-reversed image of the screen.

Not game breaking, just ugly.

Second issue:

*every* single time I try to finish up the goat hearding quest (10 goats into barn, start of game) it freezes as the one goat always goes towards the back of the field. When I send Link there I lose all controls, the game just stops responding.

Its doing this if I use the real-wii mote or even just keyboard. So I dont have a clue whats going on.

Been doing this since I tried the game first on R4292 till now 4657

All x64.

I've tried so many options, its mind numbing.

The game runs flawless otherwise.


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12-28-2009, 03:51 PM
#63
crow132 Offline
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Still no mini map on wii version. Having also the same problem that error404 shows on the picture..
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01-14-2010, 05:33 PM
#64
devlinn Offline
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I'm getting a weird graphical glitch with Link floating lower than he should be in the Character screen where it shows your gear like Tunic sword shield etc. It doesn't effect game play at all and is fine in that fact just a weird graphical glitch.

I'm running rev 4800 with D3D EFB copy to Ram
Specs in sig
[Image: rzde011.png]

Anyone else have this issue? just wondering
Windows 7 x64 Professional
Intel C2Q Q6600 @ 3.0Ghz
8GB DDR2 Ram
Geforce GTX 275 896MB
Controllers: xbox360 wireless real wiimote+nunchuck+motionplus
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01-18-2010, 02:17 PM
#65
channjose Offline
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i do but with the gamecube version, which one runs better?
Intel ® Core ™ 2 Quad q8200 2.33GHz , 8GB ddr2, Ati Radeon HD 4650 1GB , Windows 7 (x64)
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01-20-2010, 01:13 PM (This post was last modified: 01-20-2010, 01:13 PM by roketx.)
#66
roketx Offline
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I noticed theirs sound with that latest build, but the music cuts off really fast.
Does the GC version have perfect sound/run better?
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01-20-2010, 08:47 PM
#67
StripTheSoul Offline
YouKittenMe?
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nope, it's pretty much the same.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-21-2010, 05:54 AM (This post was last modified: 01-21-2010, 06:39 AM by LMjai.)
#68
LMjai Offline
I am cute!
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GameBreaker: Game Freezes after I beat the water temple boss (in the cutscene where it dies) :E

Happens with 64bit JitIl
Doesn't happen with 32bit Jit
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01-26-2010, 07:48 AM
#69
marckaraujo
Unregistered
 
(01-14-2010, 05:33 PM)devlinn Wrote: I'm getting a weird graphical glitch with Link floating lower than he should be in the Character screen where it shows your gear like Tunic sword shield etc. It doesn't effect game play at all and is fine in that fact just a weird graphical glitch.

I'm running rev 4800 with D3D EFB copy to Ram
Specs in sig
[Image: rzde011.png]

Anyone else have this issue? just wondering

Use EFB copy to Texture with a rev4885+
01-26-2010, 04:18 PM
#70
ajilejay Offline
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Posts: 23
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Having trouble getting this game to run right?
Try this Post
[Image: swcqx3.png]
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