[Wii - PAL] The Legend of Zelda: Twilight Princess
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09-13-2009, 11:12 AM
Perhaps I'm the only one who isn't aware of the fix, seeing as it's been a while since I heard somebody having the same problem, but I am still getting that blurry, aliasing look with a block of ugly on the side.
Who remembers this? How do I fix this, if possible? Cheers!
CPU: AMD Phenom II x4 940 3.0GHz
MOBO: MSI DKA790GX RAM: OCZ Reaper HPC Edition 4GB GPU: NVIDIA GTX 285 1GB HDD: Western Digital VelociRaptor 300GB + Maxtor 1TB External OS: Windows Vista Home Premium 64-Bit 09-13-2009, 11:43 AM
(09-13-2009, 11:12 AM)Phenomenal Flea Wrote: Perhaps I'm the only one who isn't aware of the fix, seeing as it's been a while since I heard somebody having the same problem, but I am still getting that blurry, aliasing look with a block of ugly on the side.i think enabling copy efb to ram (unchecking disable copy efb to ram in game settings) solves that glitch
OS: Windows 8.1 x64
CPU: AMD Phenom II X4 955 @ 3.2 GHz GPU: Gigabyte AMD Radeon 6850 1024MB RAM RAM: 6.5GB @ 800 MHz 09-19-2009, 08:31 PM
Does This game work with a keyboard and mouse? I have the PAL version, of this game..and I also might be able to get a Gamecube NTSC/US version. Which version should I paly..on dolphin w/ K/B and mouse?
11-09-2009, 07:19 PM
(09-13-2009, 11:12 AM)Phenomenal Flea Wrote: Perhaps I'm the only one who isn't aware of the fix, seeing as it's been a while since I heard somebody having the same problem, but I am still getting that blurry, aliasing look with a block of ugly on the side. Use the opengl plugin and the minimap will be normal, so will the world map. Anyways, using the direct3d plugin my pointer is off, I mean way off, unable to hit anything, but using opengl, its right on target. Pretty unplayable when trying to ride and kill the orc using the bow and arrow set. And opengl is way too slow for the rest of the game, but fast enough on the Orc bridge. Since the save states don't work yet. (Opening save states, disables the wiimode). I have no way of saving, switching plugin and continue. 11-09-2009, 10:32 PM
(11-09-2009, 07:19 PM)David1125 Wrote:(09-13-2009, 11:12 AM)Phenomenal Flea Wrote: Perhaps I'm the only one who isn't aware of the fix, seeing as it's been a while since I heard somebody having the same problem, but I am still getting that blurry, aliasing look with a block of ugly on the side. Enable EFB copy on D3D plugin and the pointer will be working fine.
Oh yeah!!!!!!, great, I have to try it right away, thankyou :-)
Ok, there is no EFB copy on the direct3d version of the plugin. I did clicked on the EFB button, that did not work. I also clicked on properties of the game itself and unmarked the disable EFB copy button. That did not work either, I still shot about 1 hand size off from the middle of the target. (11-11-2009, 10:43 PM)David1125 Wrote: Oh yeah!!!!!!, great, I have to try it right away, thankyou :-) The one option for efb in dx9 plugin needs a restart it wont come into effect if you've already got the game loaded. Just leave all the game properties on default blue square. (09-13-2009, 07:57 AM)moreno Wrote:(09-12-2009, 02:07 PM)Klotzek Wrote: Hey guys how is the performence in that game right now? Haven't tryed anything since 38xx. WHat?!?! I wish!?!?! Depending on your system performance is full speed it alot of areas. Most of the dungeons etc. are full speed. Hyrule Field is still at a crawl (2 - 15fps) depending on your CPU and some other areas also slow down a little. Game is definitely playable and mostly finishable as long as you can handle spending 20 mins to run across the world map in slow mo as you go between dungeons . 11-13-2009, 08:07 PM
As I said, there is no EFB copy button on the direct3d version, there is only enable CPE EFB Access. And that does nothing even restart of the comp. Maybe u can show me a pict where u find the efb copy in the direct3d version. I just can't get any further cause I can't hit anything. And I can't use opengl after the orc on the bridge cause I keep losing in Hyrule field cause its so slow. I get down of the horse, but button didn't do anything, but I did get off the horse and since I pressed the button again I got back on horse, Or I tried to get back on horse I did a roll, and now I can't get in time to my burning wagon. Or I tried to stop the horse, and not having the horse totally stop and turn around. This is why I can't get past this scene using opengl. Cause I have no idea if it accepted my input from my wiimode. And I have no idea why the save game mode is in the game if it does not save your progress, just like in the mines, battery was low, so I had to change it, but I saved the game, did my battery change restarted dolphin, continued my saved game only to find out it did not save where I saved it at, had to start all the way at the beginning of the mine, pretty rude of Nintendo, or save the game just to restart just to get the sound back, how many days did I spend in them mines, its boring playing without sounds.
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