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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii - PAL] The Legend of Zelda: Twilight Princess
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[Wii - PAL] The Legend of Zelda: Twilight Princess
03-29-2010, 02:55 AM
#101
Ocean Offline
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Hi,

Your settings are correct (though it would be better to use 'correct' aspect ratio - 1920x1080, which results in cleaner graphics). As for audio, be sure you selected DSPHLE in plugins and enabled both upper music options.

As for your issue with minimap, that is true. Never really paid much attention to it.. But it is transparent. Don't think there is a shortcut to fix it with efb copied to texture.

On RAM it appears colored but graphics are overall way too grainy.
[Image: 1678862.png]
[Image: 2qbcgw2.jpg]
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03-29-2010, 05:52 AM
#102
Nuja Offline
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(03-29-2010, 02:55 AM)Ocean Wrote: Hi,

Your settings are correct (though it would be better to use 'correct' aspect ratio - 1920x1080, which results in cleaner graphics). As for audio, be sure you selected DSPHLE in plugins and enabled both upper music options.

As for your issue with minimap, that is true. Never really paid much attention to it.. But it is transparent. Don't think there is a shortcut to fix it with efb copied to texture.

On RAM it appears colored but graphics are overall way too grainy.

Hi,

Yes Im using DSP-HLE, but there is missing music, the only way to get music is by using and old build with afc loop, but the sound still vanish :/
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04-05-2010, 09:57 AM (This post was last modified: 04-06-2010, 11:59 PM by Devil.)
#103
Devil Offline
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aim is working correctly with OpenGL
it doesn't work correctly with Direct3D9
using: 2.0 RC1 and Orleans r5152

EDIT: it also affects boomerang range/lock on moving targets
submitted issue here: http://code.google.com/p/dolphin-emu/issues/detail?id=2528
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05-30-2010, 08:45 AM (This post was last modified: 05-30-2010, 08:48 AM by XXChronicXX.)
#104
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Can someone please post a screenshot of how they have their Xbox 360 controller setup to play this game? I'm at the part where you have to catch a fish for the cat in the very beginning. lol.

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05-31-2010, 04:25 AM
#105
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Zelda will go without lags?Thanks!
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05-31-2010, 04:40 AM
#106
NaturalViolence Offline
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It should be fine.
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05-31-2010, 02:29 PM (This post was last modified: 05-31-2010, 02:30 PM by XXChronicXX.)
#107
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I have Core i7 920 @ 4.1ghz and 2 GTX 280's. The game runs fine I just cant figure out how to setup my 360 controller. Can someone please help? How did some of these people get so far to see Hyrule Field? I'm dying to see how it runs for me.
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08-02-2010, 08:15 PM
#108
wedd
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Im supprise how people are so unwilling to help.. diu lay lo may..

For those who are having trouble with the right analog aiming

Simply download joytokey, i am using version 3.7.9 which is free and emulate the mouse to your right analog stick

When you select the mouse profile, it should already have emulated your left analog stick to the mouse. Look at how its done by double clicking on the default and make your own entries for the following axis after you have check the boxes for "use Axes other than X and Y" under preferences tab. You will also want to clear the entries for the mouse buttons (left and right click).

Axis3(<0) Mouse:Vertical (65)
Axis3(>0) Mouse:Vertical (-65)
Axis6(<0) Mouse:Horizontal (65)
Axis6(>0) Mouse:Horizontal (-65)

I have increased the value to 65 and -65 so the mouse moves faster, you will also want to increase the threshold for the mouse by 10% or so if your analog stick is loose (mouse will automatically move towards one direction)

hope this helps and happy gaming.
11-02-2010, 12:08 AM
#109
jako Offline
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Question 
Guys, I need an urgent help!
So, I was playing Zelda Wii with the emulator x Dolphin, key bluetoot, wiimote and nunchuk. Up to here everything ok. Now, I get to a point in the game where it says to point the wiimote on the screen for an eagle to fly. I do but nothing happens. And here my doubt and question, but not in this game is that we need a sensorbar?? If so, you can still use a USB infrared? I ask this because I read in many sites that have a sensor bar for Wii, you have to build it and I'm not capable. However, having this key could solve the problem ... you tell me about it?
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11-02-2010, 03:06 AM
#110
Warrio_r Offline
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(11-02-2010, 12:08 AM)jako Wrote: Guys, I need an urgent help!
So, I was playing Zelda Wii with the emulator x Dolphin, key bluetoot, wiimote and nunchuk. Up to here everything ok. Now, I get to a point in the game where it says to point the wiimote on the screen for an eagle to fly. I do but nothing happens. And here my doubt and question, but not in this game is that we need a sensorbar?? If so, you can still use a USB infrared? I ask this because I read in many sites that have a sensor bar for Wii, you have to build it and I'm not capable. However, having this key could solve the problem ... you tell me about it?

you can buy a sensor bar without cable, 4 aaa charges, or use two candles if you are a religion one Smile lol
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