• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
1 2 3 4 5 ... 10 Next »

[Wii - PAL] The Legend of Zelda: Twilight Princess
View New Posts | View Today's Posts

Pages (25): « Previous 1 ... 8 9 10 11 12 ... 25 Next »
Jump to page 
Thread Rating:
  • 22 Vote(s) - 3.59 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[Wii - PAL] The Legend of Zelda: Twilight Princess
02-22-2010, 04:45 AM
#91
mikespit1 Offline
Junior Member
**
Posts: 12
Threads: 1
Joined: Jul 2009
I'm still getting the minimap distortion with latest nightly build using DX plugin. I've tried other settings but i can't get good AA and the minimap to work together.
Find
02-22-2010, 06:55 PM
#92
Xecs
Unregistered
 
Try to run Zelda in 1920x1080 instead of 1920x1200. Remember Wii games are 4:3/16:9.
03-10-2010, 04:55 AM
#93
Lizardking877
Unregistered
 
Hi,

i have this problem with 2 of my Wii games: Mario Galaxy (EU) and Zelda - Twilight Princess (EU).

I have the xbox 360 controller plugin, and it works very well with smash bros etc., but when it comes to this two games, they doesn't react to any button i press.

I changed the controller plugin back to the normal one, to see if i can play it with the keyboard, but even that doesn't work...

The games aren't crashing, in twilight princess i see just the intro till "press start" screen and in mario galaxy they say i have to plugin my controller.

Is this a known problem, or should i post my settings and hardware?

For the hardware question: my pc is good! ; ) and all "green" games run great!
03-11-2010, 10:43 AM
#94
unrealsword Offline
Junior Member
**
Posts: 37
Threads: 5
Joined: Mar 2009
How did you guys fix the blurry low res box at the top left? Or is that a gc version only problem (using latest svn 5186). D3D plugin.
Find
03-26-2010, 12:29 AM
#95
Nuja Offline
Junior Member
**
Posts: 6
Threads: 0
Joined: Mar 2010
Hi,

I got an issue with maps:

[Image: dolphin2010032515034586.th.png][Image: dolphin2010032515040839.th.png]

My settings:
[Image: reg1.png][Image: reg2o.png]

[Image: reg3.png]

My computer specs:
i7 920@3.8ghz
6go g.skill TD
hd5870
corsair TX850
Win 7 x64

Im running THE RC version. I tried with opengl but it runs better in d3d9.

Any help would be nice, thx.
Find
03-26-2010, 12:44 AM
#96
Ocean Offline
Senior Member
*******
Posts: 1,209
Threads: 39
Joined: Jan 2010
You didn't list most important configs, so one can just assume. Disable safe texture cache, put your efb copy from ram to texture. Progressive scan is also not necessary for TP.

Plus, you can put framelimit on auto or 60 (native fps for the game) with those specs.
[Image: 1678862.png]
[Image: 2qbcgw2.jpg]
Find
03-26-2010, 12:50 AM (This post was last modified: 03-26-2010, 05:49 AM by Nuja.)
#97
Nuja Offline
Junior Member
**
Posts: 6
Threads: 0
Joined: Mar 2010
(03-26-2010, 12:44 AM)Ocean Wrote: You didn't list most important configs, so one can just assume. Disable safe texture cache, put your efb copy from ram to texture. Progressive scan is also not necessary for TP.

Plus, you can put framelimit on auto or 60 (native fps for the game) with those specs.

Hi,

thx for the answer, it was the safe texture cache which was messing the maps. Im locking frame to 50 to prevent big framedrop (as we can notice them :/)

edit: now the map is displayed but when looking at the little map for insect (to get the blue light) we see them as emty circle where (if I remember well) it used to be white circle before :/
Find
03-27-2010, 08:41 AM
#98
Ocean Offline
Senior Member
*******
Posts: 1,209
Threads: 39
Joined: Jan 2010
Post full screen of graphics plugin (plus advanced tab) settings
[Image: 1678862.png]
[Image: 2qbcgw2.jpg]
Find
03-27-2010, 09:43 AM
#99
Nuja Offline
Junior Member
**
Posts: 6
Threads: 0
Joined: Mar 2010
(03-27-2010, 08:41 AM)Ocean Wrote: Post full screen of graphics plugin (plus advanced tab) settings

Hi,

[Image: direct3d.png] [Image: enhancements.png]

[Image: advanced.png]
Find
03-28-2010, 06:28 AM (This post was last modified: 03-28-2010, 07:40 PM by Nuja.)
#100
Nuja Offline
Junior Member
**
Posts: 6
Threads: 0
Joined: Mar 2010
Hi,
anyone having the sound starting well then being mute ?
Does anyone have sound (perfect sound) with the v2.0 rc1 ?
I dont have any fps problem but sound wont stay or its not smooth and turn off :/

edit: How can we get the non transparent map wthout doing efb to ram ? (efb to ram = ugly textures)

I got the mini map working but the element on the map have the same color as the mini map.
Find
« Next Oldest | Next Newest »
Pages (25): « Previous 1 ... 8 9 10 11 12 ... 25 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode