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[Wii - PAL] Battalion Wars 2
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[Wii - PAL] Battalion Wars 2
05-01-2010, 09:37 PM
#11
deathjijn Offline
馬鹿は死ななきゃ治らない。
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Posts: 65
Threads: 3
Joined: Apr 2010
Guess that answers my question then.
Ushinawareta toki wa torimodosenai no tatakai wa ima hajimete
[Image: wm1rnn.gif]

System Specs:
Amd Phenom II 720BE OC to 3.7GHZ 4th core Unlocked
Geforce GTX260 896MB
8GB DDR3 1333 OC to 1600
Creative Sound Blaster X-Fi Titanium Fatal1ty
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11-26-2010, 12:26 PM (This post was last modified: 11-26-2010, 12:28 PM by pokipoki08.)
#12
pokipoki08 Offline
Junior Member
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Posts: 23
Threads: 2
Joined: Oct 2010
I managed to get the NTSC version (RBWE01) to play up to mission 2, but with heavy audio clipping/distortions. The game/mission is slow, but intro videos and FMV cutscenes looks good and play full-speed. Will update if I complete the whole game.

dolphin-emu R6468-release
platform Linux Slackware 13.1 x86_64

configuration:

note: settings NOT described below are not enabled, as some of them causes graphic distortions.

[General]
enable idle skipping
enable cheats
framelimit 60, use fps for limiting
skip GC bios
JIT recompiler

[Plugins: OpenGL]
=== general tab ===
aspect ratio auto
anisotropic 1x
efb scale 1x
copy enable to RAM
=== advanced tab ===
show fps

[Plugins: DSP-HLE]
[color=blue]enable HLE audio <<<======= (this is the source of the audio clipping/distortion, but game can't proceed if disabled)[/color]
enable DTK music
32000Hz
ALSA

[GameConfig]
watermark 2500
gecko codes: infinite health, no reload (rifles), no reload (battleships)

fully playable using emulated wiimote+nunchuk
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