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[Wii] Okami (NTSC-U)
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[Wii] Okami (NTSC-U)
09-08-2010, 01:20 PM
#1
Pluupy
Unregistered
 
Okami (NTSC-U)
[Image: 10omcdy.jpg]

Official Website: http://www.okami-game.com/

About The Game (source: Amazon)
From the makers of Viewtiful Joe, Okami tells the story of a mythical sun god who sets out to restore a dismal world, decimating the forces of evil who stand in the way by commanding the elements and mythical abilities the deity possesses. Mixing Japanese folklore and a stunning traditional Japanese art style, players must utilize an inventive control scheme to overcome the challenges and evil that await. By enhancing the unique gameplay, visual style and story line of Okami with the control of the Wii Remote, it is sure to be the ultimate version of the game.

Originally designed for the PlayStation 2 computer entertainment system and released in 2006, Okami now comes alive in an entirely new way on the Wii with its visually stunning art style and beautiful scenic 3D levels that have the appearance and texture of paper scrolls brushed with watercolor-like calligraphy art. Throughout the vibrant and distinctive surroundings, players must use the Wii remote to interact with a dynamic world and cast of characters. The blend of stylized graphics, movements and unique gameplay will result in a rich and dynamic experience never seen before.

Features:
  • Innovative gameplay and control scheme optimized for the Wii - Defeating monsters requires both motion-controlled physical attacks, but also use of the Wii Remote as Amaterasu's 'Celestial Brush' to paint the desired powers for decimating enemies and solving puzzles.
  • Utilize various gameplay styles - In addition to the Celestial Brush, Amaterasu can wield three types of offensive weaponry, each with their own unique abilities and effects.
  • Intriguing main character - Assume the role of the sun god, Amaterasu, who descends upon the earth in the form of a wolf. The Japanese translation of the word wolf is "Okami".
  • Original visuals and revolutionary design - Vibrant and inspiring graphics, reminiscent of traditional Japanese art created on paper scrolls, produce a large variety of stages with a watercolor-esque appearance.

Emulation Status & Speed (Dolphin 2.0)
What does not work:
Using "Safe Texture Cache"
All 3-D Renders, Textures

Not Using "Safe Texture Cache"
All Text

Emulation Speed
(without software plugin)
20-70% In-Game
20-60% Pre-Rendered Cutscenes/Cutscenes
90-100% Menus/Start Screen

(with software plugin)
100% (however game will skip slowly??)

[color=#FF4500]GAME MAY FREEZE DURING GAMEPLAY[/color]
*dolphin has caused complete system freezes on two occasions

Additional Information
Operating System: Windows Vista Home Premium (x64) SP2
Processor: AMD Phenom II X4 940 Processor (4 CPUs), ~3.0GHz
Video Card: ATI Radeon HD 3800 Series (x2)
Hard Drive: 1.36 TB
RAM: 6142MB RAM
DirectX Version: DirectX 11


[color=#FF0000]RUNNING GAME OFF .ISO BACKUP. (the game runs completely fine on my Wii)[/color]

The Safe Texture Cache seems to help and not help. Taking it off distorts all text in the game however putting it on will allow the game to be rendered. (assuming the whole game is a big monster load of textures) For whatever reason, the game will freeze my computer at random parts. Particularly in cutscenes. The game will hang when using the DSP-LLE Plugin. When using the Software Renderer plugin, the game will go at full speed on everything however skip slowly. (will act as if framerate was set low, despite it set on auto) The game will hang when trying to load the game.

Graphics Settings
http://i55.tinypic.com/b5fmeb.jpg
http://i53.tinypic.com/90ye6d.jpg

Screenshots
[Image: okami1.th.png] [Image: okami2.th.png] [Image: okami3g.th.png] [Image: okami4.th.png]
[Image: okami5.th.png] [Image: okami6nocache.th.png] [Image: okami7.th.png] [Image: okami8.th.png] [Image: okami9.th.png]
09-08-2010, 05:55 PM
#2
StripTheSoul Offline
YouKittenMe?
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hmm, most of the screen is black when using the brush, huh? I wonder if that's the same projection issue as in Big Brain Academy (and Metroid: Other M?)...
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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09-08-2010, 10:21 PM
#3
Dora1403 Offline
Junior Member
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Posts: 26
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Joined: Aug 2010
I can't get this game to run normally, it freezes all the timeAngry
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09-09-2010, 11:06 AM
#4
Pluupy
Unregistered
 
(09-08-2010, 05:55 PM)StripTheSoul Wrote: hmm, most of the screen is black when using the brush, huh? I wonder if that's the same projection issue as in Big Brain Academy (and Metroid: Other M?)...
Not using the "safe texture cache" it's black. If you do use it, you just won't get the sepia tone.
09-09-2010, 03:53 PM
#5
StripTheSoul Offline
YouKittenMe?
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Posts: 4,639
Threads: 39
Joined: Oct 2009
yeah, I think it's pretty similar in Big Brain Academy, but I dunno
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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09-15-2010, 10:26 AM
#6
nafeasonto Offline
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Okami runs like crap on the Dolphin emulator, constant stuttering and slow frame rate. Ugh.
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