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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii - NTSCJ] Tatsunoko vs. Capcom: Cross Generation of Heroes
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[Wii - NTSCJ] Tatsunoko vs. Capcom: Cross Generation of Heroes
07-17-2009, 08:14 PM
#71
Ferdimage Offline
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Which Rev?? From your builds?
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07-18-2009, 01:19 AM
#72
nosound97 Offline
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I've tested r3816 and the game is playable Smile
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07-18-2009, 01:21 AM
#73
Diddy Kong Offline
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(07-18-2009, 01:19 AM)nosound97 Wrote: I've tested r3816 and the game is playable Smile

nice to know.
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07-18-2009, 02:41 AM
#74
Raffael19 Offline
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Did the game get some speed up with the newest build?
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07-18-2009, 03:13 AM
#75
Ferdimage Offline
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is that Rev 3816 x64 bit by anychance?
i cant seem to locate who made the build...
Q9300 2.5 @3.4
Asus P5K-E Deluxe
Gigabyte GTX 285 OC
4Gb Kingston HyperX DDR2
Windows 7 x64 7235
Find
07-18-2009, 04:21 AM
#76
maxxxp
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No news for the blacks effects?
07-18-2009, 04:24 AM
#77
nosound97 Offline
Cheetahmen on the N64 D:
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Some graphical glitches were fixed, but game became slower
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07-19-2009, 05:08 PM (This post was last modified: 07-19-2009, 05:21 PM by Raffael19.)
#78
Raffael19 Offline
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(07-18-2009, 04:24 AM)nosound97 Wrote: Some graphical glitches were fixed, but game became slower

Define slower. Tongue

And I still wait for the North American release of this game (PAL). This should run much better then.

And btw, where do you always get the newest revisions? I'm not able to find them on the official download site.
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07-23-2009, 01:31 AM
#79
shauneh13
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I'm using 3402 and I'm having the issue with Tatsunoko vs Capcom getting stuck at the black screen talking about the Wii memory card. I don't know how to fix this issue please help, thank you.
07-26-2009, 09:59 PM
#80
jarop
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Can we keep the first post updated with the recommended revisions? it would save us all lots of headaches =]
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edit: from which revision on is the input problem fixed?
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