[Wii - NTSC] Trauma Center: Second Opinion
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06-17-2009, 06:19 AM
Could someone upload those movements files and PM them to me?
Thanks in advance. On a side note: Is it possible to emulate the WiiMote movements using a joystick? Edit: Just found out someone already recorded and uploaded the required movements: http://forums.ngemu.com/dolphin-discussi...hread.html I hope it is ok to post this. IR Emulation of "Move towards screen" for Metroid Prime 3 worked perfectly for me. 06-18-2009, 08:43 AM
Hey, its me again. Can anyone tell me how to "roll" the WiiMote clockwise or counterclockwise? I tried the roll and pitch option, but no effect.
I noticed it can be quite tough to unscrew these screws in the level Episode 3 Level 6 "An Explosive Patient" without being able to roll the scalpell ^^ 07-20-2009, 11:07 PM
(06-18-2009, 08:43 AM)Lord Gogo Wrote: Hey, its me again. Can anyone tell me how to "roll" the WiiMote clockwise or counterclockwise? I tried the roll and pitch option, but no effect. I need this information too... Could someone please explain it? 09-20-2009, 05:25 PM
can anyone record the roll clockwise & counter clockwise movement?
this is the only way to roll the scalpel when we can't use a real wiimote 11-06-2009, 09:44 PM
i Have a problem.
When i play in window i can play but i see a windows cursor and wii dot in game and the game is stabile, when i go to full screen mode i can play maybe max 30 sec and i have a blue screen why. My Comp: C2D 7500 2,98 GHz (Overclocked to 3,70GHz) 2 GB Ram Kingstone 1066MHz Gigabyte Geforce 8500 256mb/256bit Windows Seven Professional 64-bit Dolphin ver. 4460 64bit Dolphin configuration is the same as in the first post of this topic, only antialiasing x4. 12-19-2009, 05:57 AM
for those who want to play an explsive patient there is good news and bad news
the good news is that the dev team has finally made the roll function functional,it's possible now to roll the scalpel the bad news is that there is a tip in this stage that requires you to move the wiimote towards the screen and towards you (+-Z axis) without moving abruptely the X and Y axis unless the dev team will be kind enough to implement this function in the plugin,the only solution seems to upload recorded movements 01-01-2010, 05:31 PM
I can get the game working fine BUT I can't get the cursor to move. Am I suppose to use the nunchuck to move it around or the wiimote? I can use the directional pad on the wiimote and everything but can't get the cursor to move at all. I am using the ntsc version and have tried many revisions. Anyone have any ideas?
Thanks. 01-01-2010, 10:08 PM
I'm using r4770. For me Trauma Center Second Opinion is not working properly anymore. When I'm starting an operation no hud is displayed, also music doesn't start. I can only see the body and its wounds but no HUD so the game is unplayable
01-01-2010, 10:21 PM
@streamer: is a one player game. Use rev 4728.
@spike32: One of the games that need Real wiimote to be fully played in certain points (to rotate completely some objects for example). To move you have to use the wiimote (with emulated wiimote, mouse, or bind with xpadder mouse movement to analog2), nunchuk is to choose medication.
OS: Windows 7 x86, Linux Mint.
Hardware: AsRock 4Core1600TwinsP35, Intel Q9650 OC 4.0Ghz, 4Gb Ram Corsair DDR3 1333, Twintech 9600GT XXT OC Edition, LG 8162B 0020 - LG 8164B, NEC 7203A 1.09 - NEC 4571A 1.02, Controllers X360, PS2, GC, WIImote+Nunchuk. Consoles NGC, WII, PS2, PSX. |
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