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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii - NTSC] Punch-Out!!
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[Wii - NTSC] Punch-Out!!
01-29-2011, 11:20 PM (This post was last modified: 01-29-2011, 11:22 PM by ayami6969.)
#181
ayami6969 Offline
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Posts: 74
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(01-29-2011, 09:54 PM)Nabs Wrote: The latest revision fixed the lighting. The game runs pretty nicely for me. 60 fps during the fights for the most part. If the camera pulls out a bit, it might drop to 47-50. Cutscenes are about 50% speed. Sounds works fine sometimes, but some things are in super slomo.

Overall, it's very playable.

YAY! Very cool.

Aside from sound desyncs (which using audio throttle helps mitigate a LOT [LLE doesn't have the sound desyncs but the crackling and slower speed...eww]) and the slowdown when picking an opponent in career mode (which using HLE helps a good bit but not quite all the way) the only real bug I see left is the DX11 plugin not showing the crowd. It does show on DX9.
If the FPS is erratic, this option may help.
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02-01-2011, 02:55 AM
#182
ayami6969 Offline
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I don't know what JITIL is but if you use it and start this game you get a warning of

"WriteRest: op out of range (0x10053ad1 uses 0xc0003140)"
and
"WriteRest: op out of range (0x10053af4 uses 0xc0003144)"
and
"WriteRest: op out of range (0x10075b6b uses 0xc0003144)"
and
"WriteRest: op out of range (0x10075b8e uses 0xc0003140)"
and
"WriteRest: op out of range (0x10079443 uses 0xc0003144)"
and
"WriteRest: op out of range (0x1007996a uses 0xc0003140)"
If the FPS is erratic, this option may help.
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02-17-2011, 04:21 AM
#183
cybermat
Unregistered
 
Hello,
do you know if the audio issues after have knocked out the enemy have been fixed?

Which are the recommended settings? I see that the topic is old and not updated, so i think that the first page is not valid anymore.

03-09-2011, 03:44 AM
#184
kernel64 Offline
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Posts: 435
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I'm still having issues with my nunchuk not responding to the left punch or dodging the opposite way. Alt+f5 fixes the problem temporarily but only for about a few seconds.

I don't know when this started to happen but I don't used to have this problem with this game, specially when players were decolored (about a few 100s revs back).

I have a knock-off wiimote btw and the rest of my games are working without this problem.

Is anyone else having this issue with Punchout?

Rig

*Corei5 3570K *Nvidia 9800GT 1GB DDR3
*Motherboard Asus P8H77M-PRO *Win7 x64
*RAM 8GB DDR3(1600)
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12-08-2011, 08:55 PM
#185
Friction98 Offline
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I still can't get punch out to work i am using build 3.0-204 any ideas?
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12-09-2011, 04:46 AM
#186
NMC2011
Unregistered
 
I gave up on Punch Out working, it's the same across multiple revisions I've tried, same deal too(60fps title screen, 50fps menu screen, 17fps boxer selection screen, 25fps vs screen, 60fps boxer intro, 17 - 20fps boxing match with slow motion sound), so I will live with playing it on my TV. -_-
12-09-2011, 10:53 AM
#187
isamu Offline
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(12-09-2011, 04:46 AM)NMC2011 Wrote: I gave up on Punch Out working, it's the same across multiple revisions I've tried, same deal too(60fps title screen, 50fps menu screen, 17fps boxer selection screen, 25fps vs screen, 60fps boxer intro, 17 - 20fps boxing match with slow motion sound), so I will live with playing it on my TV. -_-

whoah this game STILL doesn't run properly?
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12-10-2011, 06:19 AM
#188
Friction98 Offline
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yeah I finally got it working too just only problem is the longer i play the slower the sound gets until its like a creepy moaning bass
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01-23-2012, 09:32 AM
#189
Paladia Offline
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Afaik, the game works 100% correct, except for the audio which works fine for the start of the round but then get worse and worse until it isn't tolerable to listen to.
Processor: Intel® Core™ i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.8GHz
Card name: ATI Radeon HD 4850
Current Mode: 1680 x 1050 (32 bit) (120Hz)
Memory: 6144MB RAM
Operating System: Windows 7 64-bit
Site: Bet bonus
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01-23-2012, 07:14 PM
#190
isamu Offline
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(01-23-2012, 09:32 AM)Paladia Wrote: Afaik, the game works 100% correct, except for the audio which works fine for the start of the round but then get worse and worse until it isn't tolerable to listen to.

Well yeah, it's been that way for months now. A lot of people have been hoping for the audio to be fixed for quite some time.
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