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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii - NTSC] Punch-Out!!
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[Wii - NTSC] Punch-Out!!
06-27-2010, 11:48 PM
#151
wescx005 Offline
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(06-27-2010, 05:26 PM)ellachen0417 Wrote:
(06-27-2010, 03:53 PM)wescx005 Wrote: after the intro movie, i have no way to select any options. I dont have the green glove on the screen.

Do i need to calibrate the real wii with punch out? my existing setup works fine with new mario brothers....

dolphin v2
2 real wii remotes
quad core
4 gb ram
nvidia 9400 512 mbb

Does the game need the pointer function? If it does, you probably need to use your sensor bar (or if you already have one, you may have set the orientation wrong: Top when it's positioned at the bottom or vice versa)

I was under the impression that I dont need the sensor bar while using dolphin. The usb buthtooth adapter im using shows as "generic blooth tooth adapter" in ms device manager.

OS is Windows 7, like mentioned above dolphin v.2, and have the ntsc punch out.

Only thing i can think of if the height / depth of the blooth tongle. The pc is at the very bottom of my entertainment center, thus only 4 inches from the floor. I need to get one of the usb extension cables to see if it helps; thus evelating it higher.
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06-28-2010, 07:46 AM
#152
Layer Offline
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(06-27-2010, 11:48 PM)wescx005 Wrote:
(06-27-2010, 05:26 PM)ellachen0417 Wrote:
(06-27-2010, 03:53 PM)wescx005 Wrote: after the intro movie, i have no way to select any options. I dont have the green glove on the screen.

Do i need to calibrate the real wii with punch out? my existing setup works fine with new mario brothers....

dolphin v2
2 real wii remotes
quad core
4 gb ram
nvidia 9400 512 mbb

Does the game need the pointer function? If it does, you probably need to use your sensor bar (or if you already have one, you may have set the orientation wrong: Top when it's positioned at the bottom or vice versa)

I was under the impression that I dont need the sensor bar while using dolphin. The usb buthtooth adapter im using shows as "generic blooth tooth adapter" in ms device manager.

OS is Windows 7, like mentioned above dolphin v.2, and have the ntsc punch out.

Only thing i can think of if the height / depth of the blooth tongle. The pc is at the very bottom of my entertainment center, thus only 4 inches from the floor. I need to get one of the usb extension cables to see if it helps; thus evelating it higher.

I don't understand the logic behind thinking you do not need some sort of IR emitter. If the Wii requires it for real Wiimotes then why wouldn't that same real wiimote require it from an emulator? You may get lucky on a game or two and have gotten away with it - but I suggest you make or get one.
Core 2 Duo e8500 @ 3.16GHZ
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BenQ 22" Widescreen Monitor
Windows 7 Professional x64

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06-28-2010, 08:05 PM
#153
shadownk Offline
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does anyone have a fix for the broken sound??? its so annoying
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06-28-2010, 10:34 PM
#154
StripTheSoul Offline
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yeah, it makes it unenjoyable for me, though graphics seem perfect and speed is ok now... no fix as far as I know...DSP development is pretty much on ice, it seems Undecided
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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07-25-2010, 11:31 AM
#155
vortex677
Unregistered
 
I tried all patches everything i possibly can do and all i get is a black screen when i start punchout. Nothing comes on only a dead black screen. Can anybody help me with this. Ill be forever in debt to u. This is by far one of my fav games on earth lol.
07-25-2010, 02:32 PM (This post was last modified: 07-25-2010, 02:33 PM by IcemanSR.)
#156
IcemanSR Offline
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what are u talking about?
game works excellent on last svn and for last 500 revisions as well
no patches of any kind is needed.


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My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5
CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull)
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07-25-2010, 02:39 PM
#157
vgame128
Unregistered
 
(07-25-2010, 11:31 AM)vortex677 Wrote: I tried all patches everything i possibly can do and all i get is a black screen when i start punchout. Nothing comes on only a dead black screen. Can anybody help me with this. Ill be forever in debt to u. This is by far one of my fav games on earth lol.

Just disable the "Use EuRGB60 Mode (PAL60)" in the Config>Wii tab, and the game will work well! Big Grin
07-25-2010, 03:58 PM
#158
IcemanSR Offline
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there is no need for that either game works perfect.
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5
CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull)
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07-25-2010, 05:26 PM
#159
isamu Offline
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(07-25-2010, 03:58 PM)IcemanSR Wrote: there is no need for that either game works perfect.

Yeah that actually did the trick for me. But it's still a bit on the sluggish side here and there, especially the sound, which often times sounds as if the voices are underwater. This is on an Intel 8500@3.1Ghz with an ATI 5870 running Win7 64bit. Any suggestions on how to improve this?
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07-25-2010, 05:55 PM
#160
IcemanSR Offline
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aha then u probably have PAL version of the game,right?
couse my NTSC works without problems and does not need to turn off that pal(60) either.
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5
CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull)
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