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[Wii - NTSC] Okami
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[Wii - NTSC] Okami
04-11-2011, 03:06 AM
#51
Platinum Lucario
Unregistered
 
Yes... there is still some problems that need to be fixed with Okami, such as the sound in areas that slow the emulator down or when using fullscreen mode causes a slowdown with Okami and crackling in the music and occasionally... the emulator processing of the emulator gets stuck. There was one time when I was in the Moon Cave wondering around and the emulator literally crashed, might have something to do with the speed and some of the crackling music that ends up happening sometimes, which shows that there's some processing commands that haven't even been inserted yet. But the emulator itself might be able enough to progress through Okami to the end of the game and defeat Yami. I haven't finished it yet on the Dolphin emulator, but I surely am keeping a lookout for the issues with the game. If anyone wants to know where I am in Okami right now... I'm actually at the part where I have to find the ingrediants which I've only found 2, but I'll get the other 2 as well (which I did earlier, but then crashed, but I'm sure it'll work again when I start it up again). And yes, that's pretty close to the Orochi boss.

As for the fan menu, the problem has not been fixed as of r7436. It still has the problem of the front part of the fan menu being allocated to the top left part of the screen, as for the icons on the fan menu are in the right positions.

The text now works in the right order instead of random text in r7436. It is in the right order even when you have the Accurate Texture Cache disabled. But the only problem with the text is the width and height of the text, it is scaled down to a lower resolution than what it's supposed to be. If you use the Playstation 2 version of Okami on PCSX2 emulator, you'll notice that the text is at the correct width and height rather than being scaled down to being smaller.

(03-25-2011, 09:02 PM)MaJoR Wrote: I've been working on the Dolphin Wiki's page for Okami. I ventured to this thread and have been updating it with what I learned here. I have a question for you guys. Is there anyway around the river crash? I haven't been able to find a way around it, yet some of you guys have pictures from beyond it. I'm using the latest x64 build with DX9 (OpenGL glitched and crashed).

http://wiki.dolphin-emu.org/index.php?title=Okami

And feel free to mention anything I could improve with the wiki.
Alright! The solution to getting passed any area using the celestial brushs' rejuvination skill is to hold down whatever you set the A and B buttons to (or just use them on a real Wii remote if you're using one), the emulator hangs for about 10 seconds or more but then continues and fully be able to paint river in the River of the Heavens area at the start of the game or whenever you paint any object that needs to be fixed using the Rejuvination brush skill. I have tested this out in r7436. In much older revisions, the rejuvination skill causes the emulator to freeze for minutes and the only way of getting out of it in the older revisions... is to let go of the buttons or if Issun is showing you the rejuvination brush skill at the bridge, press whatever is set for + button to skip the scene, however in revisions near to r7436, the skipping is not needed because it only hangs for about 10 or more seconds then it continues moving again.

EDIT: Oh... and just to let you all know, I'm using the PAL version of Okami, so there might be some differences in the NTSC, but it shouldn't be much different and prahaps the issues the same as well. I might have to create a thread on the PAL version if there's alot of difference between the versions.
09-29-2011, 05:13 PM
#52
Kalikau
Unregistered
 
Hey, sorry about bumping up a very old thread.

Has anyone had any luck fixing the menu bug yet? (when it's all the way up in the top left) it is a wonderful game, but the menu is pretty much unusable right now due to only seeing about 1/4 of it..

Using r7719, tried a couple of older revs but no luck.
11-24-2011, 12:16 PM
#53
meforero Offline
Member
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Posts: 105
Threads: 28
Joined: Nov 2010
I am very very very sad...

Zelda twilling, monster hunter, metroid and other more sofisticated games run on my pc PERFECTLY, zelda 25 at 30 fps, metroid at 45 fps ... but okami run at 14 o 17 fps...

Problems with okami:

With dolphin r7719 or new 3.198

With directx 9... the game view bizzarre... the game is very very ugly...
when i push B for paint with brush the computer freeze by 5 second...
With directx 11 run at 12 fps.... imposible
With open gl run at 24 fps... but the brush not appear never....
The old version r7719 run all games at 24 or 30... the new version 3.198 run at 12 or 17 fps.

[Image: h8TT3.jpg]
In this image with direct 9 dolphin r7719 the game view very ugly.



[Image: akyt6.jpg]
With this version 3.198 the game as low fps and not view completyly



[Image: G5GJq.jpg]
With r7719 when i use the brush... freeze aprox 5 or 7 seconds...



[Image: Fbuwb.jpg]
With open gl in dolphin 3.198 run very well... see perfect but....the brush not appear.

Please please please i will very sad if not run this game.
Wich version and how do for run this game perfect as my zelda twilling or metroid prime or monster hunter u other that run perfect.

Very thanks you to all

Meforero


Windows 7 64bits, Atlhon x2 64 3.0 Mhz, ati 4870, 2gb ram.


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12-08-2011, 01:22 PM
#54
natbad Offline
Junior Member
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Posts: 19
Threads: 0
Joined: Dec 2011
The latter half of Okami is a drudge.
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06-17-2012, 09:47 PM
#55
vanngoctien2 Offline
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Posts: 20
Threads: 0
Joined: Jun 2012
Some one please fix those error. Please.
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06-21-2012, 09:57 PM (This post was last modified: 06-21-2012, 09:57 PM by vanngoctien2.)
#56
vanngoctien2 Offline
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Posts: 20
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No one fixs this game? I cannot play it perfectly.
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06-21-2012, 10:01 PM
#57
StripTheSoul Offline
YouKittenMe?
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Posts: 4,639
Threads: 39
Joined: Oct 2009
@vanngoctien2: You seem to be new to emulators...if you're lucky, the game might be fixed in a year, if you're not, it'll take years (if ever). If you really wanna play it, play it on the Wii or PS2.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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06-21-2012, 10:29 PM
#58
vanngoctien2 Offline
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Joined: Jun 2012
I tried every ways, D9, D11, OpenGL. Accurary Safe but still have error
[Image: ddfkh.jpg]

At least the menu is fixed

[Image: thguk.jpg]
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07-16-2012, 03:46 AM
#59
Jetlaw
Unregistered
 
[Image: 173awz.png]

Using Dolphin 3.0-715-dirty on Win 7 64-Bit with a real wiimote over bluetooth, on the above settings my Okami is "hanging" around every 10-15 minutes of gameplay.

The hangs are where the VPS stays at 60 but the FPS permanently drops to 0 and the audio starts repeating.

Save stating, restarting Dolphin and loading the save state will continue the hang. The only way around this is to constantly save state every 5 minutes and even then it's annoying.

Is this a known issue with Okami or is it due to my settings?
07-20-2012, 09:39 PM
#60
susonjoy
Unregistered
 
This game is very interesting game which is the action adventure video game. This game but I found some problems in this game that the graphics look little bit blurry. Its really very impressive adventure game which I love to play a lot. In this game you will meet the more and more interesting characters. There are some problems if they are reduced, this game would be the one of the best game.
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