Yes... there is still some problems that need to be fixed with Okami, such as the sound in areas that slow the emulator down or when using fullscreen mode causes a slowdown with Okami and crackling in the music and occasionally... the emulator processing of the emulator gets stuck. There was one time when I was in the Moon Cave wondering around and the emulator literally crashed, might have something to do with the speed and some of the crackling music that ends up happening sometimes, which shows that there's some processing commands that haven't even been inserted yet. But the emulator itself might be able enough to progress through Okami to the end of the game and defeat Yami. I haven't finished it yet on the Dolphin emulator, but I surely am keeping a lookout for the issues with the game. If anyone wants to know where I am in Okami right now... I'm actually at the part where I have to find the ingrediants which I've only found 2, but I'll get the other 2 as well (which I did earlier, but then crashed, but I'm sure it'll work again when I start it up again). And yes, that's pretty close to the Orochi boss.
As for the fan menu, the problem has not been fixed as of r7436. It still has the problem of the front part of the fan menu being allocated to the top left part of the screen, as for the icons on the fan menu are in the right positions.
The text now works in the right order instead of random text in r7436. It is in the right order even when you have the Accurate Texture Cache disabled. But the only problem with the text is the width and height of the text, it is scaled down to a lower resolution than what it's supposed to be. If you use the Playstation 2 version of Okami on PCSX2 emulator, you'll notice that the text is at the correct width and height rather than being scaled down to being smaller.
EDIT: Oh... and just to let you all know, I'm using the PAL version of Okami, so there might be some differences in the NTSC, but it shouldn't be much different and prahaps the issues the same as well. I might have to create a thread on the PAL version if there's alot of difference between the versions.
As for the fan menu, the problem has not been fixed as of r7436. It still has the problem of the front part of the fan menu being allocated to the top left part of the screen, as for the icons on the fan menu are in the right positions.
The text now works in the right order instead of random text in r7436. It is in the right order even when you have the Accurate Texture Cache disabled. But the only problem with the text is the width and height of the text, it is scaled down to a lower resolution than what it's supposed to be. If you use the Playstation 2 version of Okami on PCSX2 emulator, you'll notice that the text is at the correct width and height rather than being scaled down to being smaller.
(03-25-2011, 09:02 PM)MaJoR Wrote: I've been working on the Dolphin Wiki's page for Okami. I ventured to this thread and have been updating it with what I learned here. I have a question for you guys. Is there anyway around the river crash? I haven't been able to find a way around it, yet some of you guys have pictures from beyond it. I'm using the latest x64 build with DX9 (OpenGL glitched and crashed).Alright! The solution to getting passed any area using the celestial brushs' rejuvination skill is to hold down whatever you set the A and B buttons to (or just use them on a real Wii remote if you're using one), the emulator hangs for about 10 seconds or more but then continues and fully be able to paint river in the River of the Heavens area at the start of the game or whenever you paint any object that needs to be fixed using the Rejuvination brush skill. I have tested this out in r7436. In much older revisions, the rejuvination skill causes the emulator to freeze for minutes and the only way of getting out of it in the older revisions... is to let go of the buttons or if Issun is showing you the rejuvination brush skill at the bridge, press whatever is set for + button to skip the scene, however in revisions near to r7436, the skipping is not needed because it only hangs for about 10 or more seconds then it continues moving again.
http://wiki.dolphin-emu.org/index.php?title=Okami
And feel free to mention anything I could improve with the wiki.
EDIT: Oh... and just to let you all know, I'm using the PAL version of Okami, so there might be some differences in the NTSC, but it shouldn't be much different and prahaps the issues the same as well. I might have to create a thread on the PAL version if there's alot of difference between the versions.