[color=#FF0000]About[/color]:
[color=#FF0000]Current Emulation Status[/color]:
[color=#FF0000]Current Optimal Settings (R 3246)[/color]:
Based on an 940 Black Edition 3.7GHz CPU, HD 4890 GPU on Windows 7 64-bit. Results may vary.
[color=#FF0000]Additional Screen Shots or Videos[/color]:
From a third-person perspective, the player controls Jack, a mechanic and former marine with a chainsaw on his arm, as he competes in a violent television show. Control is handled through the Wii Remote and Nunchuk attachment, with the Remote controlling his weapon and the Nunchuk moving Jack. MadWorld does not make use of the Wii Remote's infrared sensor, as its developers found it unnecessary to pinpoint movements on the screen in order to attack. Players perform brutal melee attacks on enemies using objects found throughout the environment, such as impaling an enemy's head with a caution sign. The player earns a larger score for causing more pain to a foe; for example, while one could impale an enemy against a "rose bush" (a wall of spikes), the player will earn significantly more points if they had previously forced a tire around the enemy or stuffed the enemy in a garbage can before impaling him.
Most levels of the game require the player to earn a number of a points in a limited amount of time to open the boss fight. The player can also access other benefits of the level, such as weapons, health recovery, or a BloodBath Challenge, a minigame in which the player attempts to score kills in certain ways. Boss fights can be found at the end of most levels as separate challenges, representing Jack challenging a higher ranked player in the game.
The game features extreme, over-the-top violence, but designer Shigeunori Nishikawa intends it to be seen in a comical light despite the dark tone of the game. For example, in a minigame called "Man Darts", players must hit enemies onto a giant dartboard with a baseball bat to score points. However, because of the intended level of violence PlatinumGames is unsure of whether or not the game will ultimately be released in Japan, stating "In certain markets there are a lot of limitations on the amount of violence you can show, so we definitely have the Western market much more in mind".
MadWorld features highly stylized graphics that use a limited color palette of high contrast black and white with red blood, partially inspired by Frank Miller's Sin City graphic novels.
Most levels of the game require the player to earn a number of a points in a limited amount of time to open the boss fight. The player can also access other benefits of the level, such as weapons, health recovery, or a BloodBath Challenge, a minigame in which the player attempts to score kills in certain ways. Boss fights can be found at the end of most levels as separate challenges, representing Jack challenging a higher ranked player in the game.
The game features extreme, over-the-top violence, but designer Shigeunori Nishikawa intends it to be seen in a comical light despite the dark tone of the game. For example, in a minigame called "Man Darts", players must hit enemies onto a giant dartboard with a baseball bat to score points. However, because of the intended level of violence PlatinumGames is unsure of whether or not the game will ultimately be released in Japan, stating "In certain markets there are a lot of limitations on the amount of violence you can show, so we definitely have the Western market much more in mind".
MadWorld features highly stylized graphics that use a limited color palette of high contrast black and white with red blood, partially inspired by Frank Miller's Sin City graphic novels.
[color=#FF0000]Current Emulation Status[/color]:
- Brownish textures are overlapped across the bottom.
- Zelda hack can be used to display the opening health related warning.
[color=#FF0000]Current Optimal Settings (R 3246)[/color]:
Based on an 940 Black Edition 3.7GHz CPU, HD 4890 GPU on Windows 7 64-bit. Results may vary.
[color=#FF0000]Additional Screen Shots or Videos[/color]: