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[Wii - NTSC] Excitebots: Trick Racing
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[Wii - NTSC] Excitebots: Trick Racing
05-01-2009, 07:04 AM
#1
rene mauricio Offline
www.dv-8.me
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Posts: 159
Threads: 45
Joined: Mar 2009
Information 
[color=#FF0000]About[/color]:

Excitebots: Trick Racing is a racing video game published by Nintendo for the Wii video game console. It was developed by Monster Games, is the fourth game in the Excitebike series and is the sequel to Excite Truck. Excitebots was unveiled in a release list from Nintendo of America on February 26, 2009. It was released on April 20, 2009 in North America and will be released on June 12, 2009 in Japan. Excitebots features animal-themed vehicles. The game can be bought packaged with or without the Wii Wheel.

From Wikipedia, the free encyclopedia



[color=#FF0000]Current Emulation Status[/color]:
  • Game suffers from major graphical glitches
  • Runs at unplayable frame rates


[color=#FF0000]Current Optimal Settings (R 3109)[/color]:
Based on an 940 Black Edition 3.7GHz CPU, HD 4890 GPU on Windows 7 64-bit. Results may vary.

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[color=#FF0000]Additional Screen Shots or Videos[/color]:

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(07-18-2009, 06:10 AM)Veeeight Wrote: I'm writing this on Phenom II 945@3GHz (stock) with Radeon 4870 that U can only dream bout such config. Ur flaming seem to came cause U ain't got money even for one good pc, that's why U got some problems with buying pc only for Dolphin and other fun.

LOL!
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12-06-2010, 08:46 PM (This post was last modified: 12-06-2010, 08:49 PM by pokipoki08.)
#2
pokipoki08 Offline
Junior Member
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Posts: 23
Threads: 2
Joined: Oct 2010
Game is playable using svn r6517 on my slackware linux box, haven't tried in windows yet. I just finished the school cup and now on to the bronze cup championship.

Compulsory settings: fixes texture corruption & slow movie intro
safe texture cache: normal/fast
efb copy to: texture/ram

non-compulsory settings
efb 1x/integral gives about the same fps
anisotropic filtering 16x at no cost to fps

settings help to increase fps
disable fog
display list caching
xfb virtual

config file edit (section [core] "Fix002=1") is no longer necessary.

60-80 fps in menus, 10-40fps in game. Some racing tracks are slower than others. Slight and short audio distortion when loading race tracks, no other anomaly seen. My hardware: Intel dual-core E2160@3GHz, Nvidia GeForce 9500GT 512MB, 8GB memory, OpenGL linux plugin.

Emulated wiimote and cheat works as well. Tilting forward/backward using keyboard is cumbersome, but can be done. Enjoyable game.
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