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[Wii-NTSC] DragonBall Z Budokai Tenkaichi 3
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[Wii-NTSC] DragonBall Z Budokai Tenkaichi 3
10-12-2011, 12:25 AM (This post was last modified: 10-12-2011, 01:33 AM by LGFR.)
#41
LGFR Offline
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Joined: Aug 2011
I'm having a problem with controls. Playing nunchuk-style I have no problem (i haven't played it in a real wii, but to launch the opponent upwards i need to wave the wiimote downwards holding A, so I don't know if it's right), but playing classic controller pro or gamecube controller, there's no way to ascend or descend without spending ki (I press R and the player does not jump, i goes in full speed spending ki, which does not happen nunchuk-style, in which i press c and he jump normally). Is this problem from the emulator or from the .iso? Or none of them? Thanks! Btw, I'm using dolphin 3.0

EDIT: Actually I've just figured out Gamecube's problem. It was L-Analog and R-Analog, which I configured as LT and RT on xbox360 controller. But still when connecting my wiimote and playing with classic controller pro, i still can't jump, only rapid ascencion... can someone help me?

P.S.: I've been searching and I notice that the classic controller (the first one) had analog triggers (L and R), and classic controller pro doesn't have analog triggers, L and R are simply digital buttons. So, I think that's the reason why I can't play properly with classic controller pro... budokai tenkaichi 3 is the only game I've seen on Wii which uses L R analog functions... Is there any way to emulate it with classic controller pro?
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10-17-2011, 03:36 AM
#42
argoneus
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Has anyone got this game to work on Netplay without desyncs? I've been trying with a friend forever but after a while we both enter our own fights.. :/
11-20-2011, 02:22 AM
#43
maximinus
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Hi guys,

I've this game and Dolphin 3.0 installed, I've two nunchuck and two wiimotes, but the nunchuck connected to the second wiimote (g2's wiimote) doesn't work. If I change and put that nunchuck on 1st player wiimote it works perfectly...

I've: intel core 2 quad Q9300, 4gb ram, GTX 260 216 shaders...Windows 7 Professional

Thanks!
12-18-2011, 11:36 AM
#44
panda64 Offline
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Posts: 77
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Joined: Nov 2011
Tongue 
hello,
the wiimote does not work at all for this game!Confused
I use dophin 3.0 r235
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12-19-2011, 02:12 AM
#45
sonic26 Offline
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Posts: 116
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To run the real wiimote go to Config --- Gamecube---Port 1---Nothing Smile
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12-19-2011, 03:26 PM
#46
panda64 Offline
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Posts: 77
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Wink 
(12-19-2011, 02:12 AM)sonic26 Wrote: To run the real wiimote go to Config --- Gamecube---Port 1---Nothing Smile

thankSmile
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12-19-2011, 09:42 PM
#47
luupe Offline
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Thank you
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12-25-2011, 04:00 AM
#48
galnoth64
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Uh can i get help? Game works perfect, except using keyboard as a control, During Dashes, My Character only Goes backwards, (Note Using Gamecube Controller)
05-24-2012, 08:19 PM
#49
Babs2124
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Thanxxxxxxxxx
06-01-2012, 11:56 PM
#50
baki1717 Offline
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welcome. Can someone help me with setting dolphin emulator? specially for this game
my version dolphinv 3.0-682 x86.

My computer.

processor: AMD Phenom 9500 Quad-Core (2,21GHZ)
graphics card: geforce 8500GT 1GB
motherboard:gigabyte GA-MA770-ds3
Chipset AMD 770
SouthBridge ATI SB600
RAM: 2x 1GB: DIMM3: Kingston 9905316-005.A04LF 1 GB DDR2-667 DDR2 SDRAM (5-5-5-15 @ 333 MHz) (4-4-4-12 @ 266 MHz) (3-3-3-9 @ 200 MHz)
my operating system windows 7 Home Edition x86

pls help me
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