[color=#FF6347]
IGN:
To say that the Dragon Ball Z fighters have reached a saturation point would be a bit of an understatement. Every year we get a new game, every year they add a new word or number after the main Dragon Ball Z marquee, and every year a few more characters are brought into the package to help boast why exactly players need to drop another lump of cash down for the same general experience. When looking at the titles individually, there's no denying that Dragon Ball Z has delivered some of the best anime fighters in gaming history, complete with more playable characters, modes, and options than any of its competition.
General:
Dual Core: ON
Idle Skipping: ON
HLE the IPL: ON
Lock thread to cores: OFF
LLE on Thread: OFF
Wii tab
rogressive Scan on
OGL/DX9 Settings: Enable EFB to Texture and Safe Texture cache(FAST) must be enabled.
DSP SETTINGS: Nothing special to mention here.
WIIMOTE/PAD SETTINGS:Nothing to mention.
Known Problems: Not one single problem from revs 48xx and higher.Revs lower than that have some very very small color problems, such as energy bar and hit font color being green instead of blue or red, but that's still unnoticable.
Overall(REV 48xx or above):EVERYTHING Works perfectly fine. Nothing goes wrong. Status: [color=#32CD32]PERFECT[/color]
DRAGONBALL Z BUDOKAI TENKAICHI 3 WII
[/color]![[Image: dragon_ball_z_budokai_tenkaichi_3_ninten...ox_art.jpg]](http://www.collider.com/uploads/imageGallery/Dragon_Ball_Z_Wii/dragon_ball_z_budokai_tenkaichi_3_nintendo_wii_box_art.jpg)
IGN:
To say that the Dragon Ball Z fighters have reached a saturation point would be a bit of an understatement. Every year we get a new game, every year they add a new word or number after the main Dragon Ball Z marquee, and every year a few more characters are brought into the package to help boast why exactly players need to drop another lump of cash down for the same general experience. When looking at the titles individually, there's no denying that Dragon Ball Z has delivered some of the best anime fighters in gaming history, complete with more playable characters, modes, and options than any of its competition.
General:
Dual Core: ON
Idle Skipping: ON
HLE the IPL: ON
Lock thread to cores: OFF
LLE on Thread: OFF
Wii tab

OGL/DX9 Settings: Enable EFB to Texture and Safe Texture cache(FAST) must be enabled.
DSP SETTINGS: Nothing special to mention here.
WIIMOTE/PAD SETTINGS:Nothing to mention.
Known Problems: Not one single problem from revs 48xx and higher.Revs lower than that have some very very small color problems, such as energy bar and hit font color being green instead of blue or red, but that's still unnoticable.
Overall(REV 48xx or above):EVERYTHING Works perfectly fine. Nothing goes wrong. Status: [color=#32CD32]PERFECT[/color]
AMD Athlon 64 X2 4600+ 2.40GHz
3GB RAM
NVIDIA GeForce 8600GTS
AsRock NF6P-VSTA mobo
Windows 7 Ultimate x86
Dolphin on YouTube
3GB RAM
NVIDIA GeForce 8600GTS
AsRock NF6P-VSTA mobo
Windows 7 Ultimate x86
Dolphin on YouTube
darkshadw Wrote:I try to help as much as possible!^^ what he said
