[Wii] New Super Mario Bros. Wii
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(01-10-2010, 01:08 PM)Rambostar Wrote: c2d e8500, 3,16ghz Should run perfectly fine in OpenGL. Using a E8600 (same clocking speed), 4 GB RAM and an ATI 3750 here and it runs fullspeed. (01-10-2010, 08:00 PM)fullspeed Wrote: hi guys,Try enabling safe texture cache.
Thanks for the reply.
What about playing with two player ( one with keyboard, one with saitek joystick)? (01-10-2010, 10:50 PM)fullspeed Wrote: What about playing with two player ( one with keyboard, one with saitek joystick)?Mm...Try setting the keyboard in emulated extension as none and the joystick as nunchuck(To set the stick to the Analog 1 or Analog 2) -Setting Wiimote 1 and 2 to emulated. -Connect your game pad. -You will see in Wiimote 1 only Wiimote, in Wiimote 2. You will see in "Gamepad" the name of your conected gamepad Then set the buttons you like and all it functions. (01-10-2010, 09:37 PM)eXell Wrote: Black Screen ..... :(Mm...Do you have active panic handlers to see if any error appear? Mm....Why is the game in a folder called Downloads? :S
OS: Microsoft Windows XP Professional x86
Processor type: Intel Atom, 1600 MHz (4 x 400) Memory System: 1011 MB (DDR2 SDRAM) Graphics Card: Mobile Intel® 945 Express Chipset Family (224 MB) ![]() 01-10-2010, 11:37 PM
01-11-2010, 01:22 AM
(01-10-2010, 11:14 PM)Jefferson Wrote: Mm...Try setting the keyboard in emulated extension as none and the joystick as nunchuck(To set the stick to the Analog 1 or Analog 2) thanks for the reply. I tried but I couldn't make it. Here is the setting I did; Wiimote 1 - input source:emulated, emulated position ![]() in button mapping - gamepad:name of my pad, tilt and swing-> wiimote: keyboard; nunchunk:keyboard Wiimote 2 - input source:emulated, emulated position ![]() in button mapping - gamepad:name of my pad, tilt and swing-> wiimote: analog1; nunchunk:analog1 How can I manage to make it? Thanks in advance 01-11-2010, 01:38 AM
(01-11-2010, 01:22 AM)fullspeed Wrote:Mm...What player doesnt work?(01-10-2010, 11:14 PM)Jefferson Wrote: Mm...Try setting the keyboard in emulated extension as none and the joystick as nunchuck(To set the stick to the Analog 1 or Analog 2) Mm....What REV are you using?
OS: Microsoft Windows XP Professional x86
Processor type: Intel Atom, 1600 MHz (4 x 400) Memory System: 1011 MB (DDR2 SDRAM) Graphics Card: Mobile Intel® 945 Express Chipset Family (224 MB) ![]()
version 4788.
I did the settings then started the game from keyboard. I think as player 1. In menu add a player it says but I couldn't set joystick as player 2. 01-11-2010, 07:45 AM
(01-10-2010, 10:14 PM)NeoBrain Wrote:(01-10-2010, 01:08 PM)Rambostar Wrote: c2d e8500, 3,16ghz Thanks, but I tried opengl now, and it was not good at my system ![]() maybe it has something to do with the setup. Could you post your setup maybe? ![]() The sound had some delay. And it did not run as smooth as d3d. When I ran fast, there was some glitches in the picture. 01-11-2010, 09:53 PM
Hi,
I've got the game running smooth, but i'm having a problem with the controllers(2 360 pads) I set them up like the pic on post 694, and i can get luigi to show up, but the 2nd pad doesn't respond ie press 2. I can pick luigi using pad 1 but then mario controls both characters and pad2 is doing nothing. I've read thru the thread looking for solutions but couldn't find any. Plz help, thx |
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