[Wii] New Super Mario Bros. Wii
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(01-10-2010, 01:08 PM)Rambostar Wrote: c2d e8500, 3,16ghz Should run perfectly fine in OpenGL. Using a E8600 (same clocking speed), 4 GB RAM and an ATI 3750 here and it runs fullspeed. (01-10-2010, 08:00 PM)fullspeed Wrote: hi guys,Try enabling safe texture cache.
Thanks for the reply.
What about playing with two player ( one with keyboard, one with saitek joystick)? (01-10-2010, 10:50 PM)fullspeed Wrote: What about playing with two player ( one with keyboard, one with saitek joystick)?Mm...Try setting the keyboard in emulated extension as none and the joystick as nunchuck(To set the stick to the Analog 1 or Analog 2) -Setting Wiimote 1 and 2 to emulated. -Connect your game pad. -You will see in Wiimote 1 only Wiimote, in Wiimote 2. You will see in "Gamepad" the name of your conected gamepad Then set the buttons you like and all it functions. (01-10-2010, 09:37 PM)eXell Wrote: Black Screen ..... :(Mm...Do you have active panic handlers to see if any error appear? Mm....Why is the game in a folder called Downloads? :S
OS: Microsoft Windows XP Professional x86
Processor type: Intel Atom, 1600 MHz (4 x 400) Memory System: 1011 MB (DDR2 SDRAM) Graphics Card: Mobile Intel® 945 Express Chipset Family (224 MB) 01-10-2010, 11:37 PM
01-11-2010, 01:22 AM
(01-10-2010, 11:14 PM)Jefferson Wrote: Mm...Try setting the keyboard in emulated extension as none and the joystick as nunchuck(To set the stick to the Analog 1 or Analog 2) thanks for the reply. I tried but I couldn't make it. Here is the setting I did; Wiimote 1 - input source:emulated, emulated positionideways wiimote, real wiimote:connect real wiimote, emulated extension:none in button mapping - gamepad:name of my pad, tilt and swing-> wiimote: keyboard; nunchunk:keyboard Wiimote 2 - input source:emulated, emulated positionideways wiimote, real wiimote:connect real wiimote, emulated extension:nunchunk in button mapping - gamepad:name of my pad, tilt and swing-> wiimote: analog1; nunchunk:analog1 How can I manage to make it? Thanks in advance 01-11-2010, 01:38 AM
(01-11-2010, 01:22 AM)fullspeed Wrote:Mm...What player doesnt work?(01-10-2010, 11:14 PM)Jefferson Wrote: Mm...Try setting the keyboard in emulated extension as none and the joystick as nunchuck(To set the stick to the Analog 1 or Analog 2) Mm....What REV are you using?
OS: Microsoft Windows XP Professional x86
Processor type: Intel Atom, 1600 MHz (4 x 400) Memory System: 1011 MB (DDR2 SDRAM) Graphics Card: Mobile Intel® 945 Express Chipset Family (224 MB)
version 4788.
I did the settings then started the game from keyboard. I think as player 1. In menu add a player it says but I couldn't set joystick as player 2. 01-11-2010, 07:45 AM
(01-10-2010, 10:14 PM)NeoBrain Wrote:(01-10-2010, 01:08 PM)Rambostar Wrote: c2d e8500, 3,16ghz Thanks, but I tried opengl now, and it was not good at my system maybe it has something to do with the setup. Could you post your setup maybe? The sound had some delay. And it did not run as smooth as d3d. When I ran fast, there was some glitches in the picture. 01-11-2010, 09:53 PM
Hi,
I've got the game running smooth, but i'm having a problem with the controllers(2 360 pads) I set them up like the pic on post 694, and i can get luigi to show up, but the 2nd pad doesn't respond ie press 2. I can pick luigi using pad 1 but then mario controls both characters and pad2 is doing nothing. I've read thru the thread looking for solutions but couldn't find any. Plz help, thx |
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