Click "connect Wiimote" in Tools dropdown when it gets disconnected
[Wii] New Super Mario Bros. Wii
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12-30-2009, 07:01 AM
that didnt work for me, it completely crashed the emulator when that happened. i patched my iso as instructed and the desync errors are all but gone completely, they still happen on very rare occasions and when its left unattented for a long time, but the connect wiimote in the tools menu actually works now. for now this game still needs patched for some people.
12-30-2009, 10:23 AM
Anyone else getting this problem from the latest SVNs? Whenever I hit a powerup, Dolphin crashes. Happens with PAL NSMB.
It only happens on the builds above 4727 on both D3D and OpenGL. Builds before 4727 worked almost perfectly. Btw, specs if it matters: Windows 7 32bit Athlon X2 240 Geforce 9800 GT 2GB RAM 12-30-2009, 06:47 PM
I need some help...
First of all you are a great community and all this talking has helped me a lot. I have made New Super Mario Bros Wii working perfect but there seems to be a problem with my logitech Rumblepad 2. I configure all the buttons correct with the nJoy plugin but in the game it doesn't work!! Has anyone got any ideas what to do to solve this problem? Thank you!!! 12-30-2009, 08:56 PM
(12-30-2009, 10:23 AM)outofstep1 Wrote: Anyone else getting this problem from the latest SVNs? Whenever I hit a powerup, Dolphin crashes. Happens with PAL NSMB. Are you sure that you use the latest svn I play with r4749 and there is no problem. 12-31-2009, 02:15 AM
Please,how can i fix this bug?I have pal and ntsc and all version has this bug.My directx is the last,and my config windows xp,core2duo e8400,4gigas ram,geforce 8800gts 92 the last drive 195.62.This bug hapen only in opengl plugin,in direct3d9 dosent has this bug,but has the bad texture.
12-31-2009, 02:36 AM
fix: start game with DX9, continue after intro with OpenGL
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
12-31-2009, 03:18 AM
It's impossible to play with multiple emulated wiimotes. The controls freeze every time after a short time.
12-31-2009, 05:01 AM
Ok, I've been fiddling around with it Dolphin SVN 4750 and I've gotten it to run prefectly except a few things.
PC Specs: ------------------------------ |Intel Q6600 Quad Core 2.4GHz | |Mushkin DDR2 4GB | |Nvidia 9800GT 512MB | ------------------------------ Here are my settings The problem I'm left with is when I get to the checkpoint flag my game freezes for a few seconds and than resumes... Sometimes after he freezing it starts to get choppy. I've been playing around with alot of settings and browsing the forum but can't seem to find anything. Anyone have any tips? 12-31-2009, 05:21 AM
(12-31-2009, 02:36 AM)StripTheSoul Wrote: fix: start game with DX9, continue after intro with OpenGL I suggest just sticking with DX9. At least until the bugs in OpenGL get worked out (strange polygons, missing polygons, flickering backgrounds, missing textures). Q6600 @ 3.6GHz - MSI Geforce 8800GTX - Windows 7 Ultimate x64
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