With the dx9 plugin I get a constant 60fps. Ogl it has odd fps slow downs. dx9 lacks shading for some reason. But I would rather take the 60fps than the slow downs with shading.
[Wii] New Super Mario Bros. Wii
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12-08-2009, 07:49 AM
hi,
i have build 4657, the video seems to run nice and smooth,but my problem is that it doesnt seem to detect my keyboard! i cant play or press anything. i hope i get somehelp, thanks! 12-08-2009, 07:51 AM
After around Build 4641, my Real WiiMote tends to lock up and give me an error: "Device 1 doesen't seem to work! Rumble for device ####### is now Disabled". (Where the #'s are is the device ID number of the WiiMote).
12-08-2009, 09:09 AM
So I've been trying to run the game in OpenGL in Dolphin 4657 x64, and like everyone else, have encountered better shaders yet less performance, (around 30 fps) when using "Copy EFB to RAM or Texture (Hack)". However, if I start a level with one of those EFB options enabled, and then disable it, I see a full increase to normal FPS levels, and perfectly normal display UNTIL I exit the level, in which all the textures go missing. I then repeat the process in order to make the game playable again.
If only there was a fix or something that allowed the textures to properly display the game when EFB copy was disabled in OpenGL. 12-08-2009, 08:46 PM
(12-08-2009, 09:09 AM)Corchybsky Wrote: So I've been trying to run the game in OpenGL in Dolphin 4657 x64, and like everyone else, have encountered better shaders yet less performance, (around 30 fps) when using "Copy EFB to RAM or Texture (Hack)". However, if I start a level with one of those EFB options enabled, and then disable it, I see a full increase to normal FPS levels, and perfectly normal display UNTIL I exit the level, in which all the textures go missing. I then repeat the process in order to make the game playable again. The textures don't go missing.. (or who knows) its a problem most likely caused my the disable fog option, just press 2 or minus to bring up some menu and everything will go back to normal. Oh and is anyone disabling "Enable Other Audio (Throttle)" in the DSP options? I do that for every game to gain speed, im not sure if the newer dolphin users know to do that.
My Specs: AMD Phenom II x4 940 3.0ghz - w7/Ubuntu 11.04
12-08-2009, 11:33 PM
how i do to rotate platform, i´m push shake but it roll for right.
i´m use keyboard and mouse 12-09-2009, 03:23 AM
Anyone else have issues with the game dropping input of all kind? After about 5 minutes all input ceases. If i had a button pressed at the time, it'll stay "pressed" I've tried with gamepad and keyboard. Other then that... it runs full speed.
I've tried about 10 different versions of dolphin with various settings. Phenom quad core 2.5Ghz 4 GB Ram Geforce 9600GT Running Windows 7 12-09-2009, 03:56 AM
(12-09-2009, 03:23 AM)ramensama Wrote: Anyone else have issues with the game dropping input of all kind? After about 5 minutes all input ceases. If i had a button pressed at the time, it'll stay "pressed" I've tried with gamepad and keyboard. Other then that... it runs full speed. yep. it happened about a week ago. i can only play for between 0 and 15 mins until the input breaks. 12-09-2009, 04:22 AM
(12-09-2009, 03:56 AM)evil-doer Wrote:(12-09-2009, 03:23 AM)ramensama Wrote: Anyone else have issues with the game dropping input of all kind? After about 5 minutes all input ceases. If i had a button pressed at the time, it'll stay "pressed" I've tried with gamepad and keyboard. Other then that... it runs full speed. Same here with the newest build. I've been actually playing with build 4645 without any problems. Now I tried 4658, and input breaks in all games after about 5-15 minutes. |
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