(12-03-2009, 06:59 AM)qwerty Wrote: Hi guys.
I've been following this thread and I got the game to work at 60 FPS (more without frame limiter), with no problems using D3D plugin, safe texture cache, EFB copy to texture, in v4635.
There is just one glitch in the world map, which removes all the textures. If i reload the emulator and load the save, the glitch is gone, but if i die and return to the world map, it's back again.
Anyone else with this problem?
you dont have to reload the emu ^^ just open the item select with - and close it and everything is back to normal. Happens after every level / when dying