Crap, I made a big mistake. Im playing through NSMB for the first time and just started world 5. For some reason it freezes occasionaly so I try to save alot. Well, the last time it freezed instead of hitting F1 I pressed Shift+F1 saving it in a frozen state. Does anyone have a save file I could download? Would be much appreciated even if everything is cleared I can start back in world 5.
[Wii] New Super Mario Bros. Wii
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03-13-2012, 02:30 PM
Can someone please direct me to a Dolphin build that plays this game on DX9 with 4XAA and four emulated Wiimotes?
03-14-2012, 05:34 AM
(03-13-2012, 02:30 PM)chinagreenelvis Wrote: Can someone please direct me to a Dolphin build that plays this game on DX9 with 4XAA and four emulated Wiimotes? Nevermind, seems DX9 is broken. Using DX11 instead and multiples of the native resolution for internal graphics. (Don't use 1xNative in DX11 or it will look like garbage.) (03-11-2012, 02:47 AM)Cheefa Wrote: Crap, I made a big mistake. Im playing through NSMB for the first time and just started world 5. For some reason it freezes occasionaly so I try to save alot. Well, the last time it freezed instead of hitting F1 I pressed Shift+F1 saving it in a frozen state. Does anyone have a save file I could download? Would be much appreciated even if everything is cleared I can start back in world 5. http://www.mediafire.com/?d6l2vhpu2xq8l2g Copy to \User\Wii\title Example E:\-=Wii2=-\MARIO\User\Wii\title Cheers! PS : you can also get this build so game wont freeze at all,savedgames included. http://www.mediafire.com/?xxrxrq1yed4h1ak
I just downloaded the New Super Mario Bros. [Wii] and it works fine using a keyboard as controller... at least at the beginning...
When I get to the 2nd level of the 1st world I get the fist difficulty: At a certain point of this level Mario steps on a swinging plattform that needs to be rotated (counter)clockwise, and stay in that position for Mario to be able to jump from there. I configured the Wiimote emulator (keyboard/mouse) assigning the axis X (shake) to different keys but it seems like it's not the right place to do it. The Y axis shake is not needed in this game (can be assigned to the same key as for X). The Z axis shake is used for Mario to spin, which works fine. When I press the key assigned to the X shake the plattform moves a little bit without any controll, and comes immediately back to the horizontal position. How can I emulate a Wiimote rotation (counter)clockwise in a controlled way like with a real Wiimote X axis rotation. Or in other words: how do you configure the keyboard for the new Super Mario Bros.? Thanks!
you're a pirate, enjoy your ban.
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03-20-2012, 07:16 AM
any help on this i posted pages ago?
hey guys can you help me i am playing this, with perfect 60fps always on my pc 965@3.9 + gtx460 + 4gb latest dolphin64, good config and stuff (it is not my firts game), it`s the same using 3x 4x 4xmsaa etc, the stutter is not caused bu gpu but i have this annoying stutter every now and then, i mean the games is always on 60fps but there is some stutter in some parts is there a way to fix that?
intel 3570k@4.4ghz, amd 270x, 8gb 1600, win10 x64, x360 pad, raid0 crucial m4 ssd 64gb, gigabyte z77x-ud3h, hyper212+
04-15-2012, 01:40 PM
finished the game
very easy to emulate and it ran perfect for me, no bugs, using always latest dolphins no problems with x360 pad, 4x image, 16x af, 1440*900, 60fps always no matter what, but i suffered of some stutter very light, still so the game played perfect i give 97% of perfect emulation (because of stutter) the game was nice off course
intel 3570k@4.4ghz, amd 270x, 8gb 1600, win10 x64, x360 pad, raid0 crucial m4 ssd 64gb, gigabyte z77x-ud3h, hyper212+
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