[Wii] New Super Mario Bros. Wii
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03-03-2012, 08:03 AM
Set to ram with spinning coins it runs at half speed, texture it runs amazing... I don't need spinning coins.
03-03-2012, 08:22 AM
(03-03-2012, 08:03 AM)Man Turismo Wrote: Set to ram with spinning coins it runs at half speed, texture it runs amazing... I don't need spinning coins. Exactly the spinning coins isn't important and no one would tell the difference really. My nieces thinks it's so damn cool that I don't need a Wii to play their favorite games. They love Mario and not stupid effects. 03-09-2012, 03:17 PM
On world 1-5 when I get the first star and jump down the game encounters and error and closes, any fix? haven't had any other problems so far..
edit: world 1-6 when i go up the beanstock and then exit, screen goes black. I'm at world 5 now and those two are still the only problems, dunno how I'll be able to get that star. usa ntsc version x64, 3.0 439 03-09-2012, 10:52 PM
(02-13-2012, 03:23 AM)LordVador Wrote: And the game works fine (I dare to say perfectly) with Dolphin 3.0
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
03-10-2012, 07:38 AM
03-10-2012, 07:51 AM
Quote:Without EFB to RAM, yellow coins don't spin ... Quote:... blue coins become invisible ... ... and the cool shine effect on the breakable blocks is gone. 03-10-2012, 09:16 AM
I have a question do you need an i7 to run the ram faster on emulation? Cause I'm planning to buy a new computer at the end of this year for Dolphin, but I'd like to know if an i7 would run ram faster cause i noticed the coins actually spin around if you change it to ram, but if you change it to texture the frame rate speeds up and the coins don't spin.
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