I won't tell you what buttons to use, but to fix the issue with directions being reversed/inverted, check the "sideways wiimote" box in the bottom right of the plugin config. The game is meant to be played with a sideways wiimote (nes style). So to get the right dpad settings, you need that checked so it doesn't mix your dpad directions up.
[Wii] New Super Mario Bros. Wii
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12-02-2010, 03:30 PM
(12-02-2010, 03:21 PM)Granville Wrote: I won't tell you what buttons to use, but to fix the issue with directions being reversed/inverted, check the "sideways wiimote" box in the bottom right of the plugin config. The game is meant to be played with a sideways wiimote (nes style). So to get the right dpad settings, you need that checked so it doesn't mix your dpad directions up. I'd recommend just using the nunchuk and not have to worry about that setting plus be able to use your left stick.
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
12-04-2010, 07:13 AM
Maybe this is a 100 times answered question but:
When i have EFB copy to texture the speed is 100% but the coins are not animated and probably other bugs. when i have efb to ram the coins are animated but the speed drops to 50% and it is unplayable slow. any setup to keep the good speed without the coin glitch etc? 12-04-2010, 07:16 AM
no, that's just the way it is for now.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
12-04-2010, 07:17 AM
12-04-2010, 07:31 AM
Lol, Dolphin makes us realize how important spinning coins are.
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900; Win8 64-Bit 12-04-2010, 07:59 AM
12-04-2010, 08:22 AM
the coins and the blocks...it's only cosmetical, though...the only issue that's not strictly cosmetical is that blue coins (the ones that appear when stomping a P-Block) are invisible...but those aren't important, so...
The game is very enjoyable even like that.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
12-04-2010, 08:52 AM
(12-04-2010, 08:22 AM)StripTheSoul Wrote: the coins and the blocks...it's only cosmetical, though...the only issue that's not strictly cosmetical is that blue coins (the ones that appear when stomping a P-Block) are invisible...but those aren't important, so... what blocks do you mean?and what with them? i noticed just the coins so far 12-04-2010, 09:57 AM
then I guess you haven't ever played the game on the original wii...?
just play the first level with EFB to RAM and you'll see what I mean. It's not a big issue, though.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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