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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] New Super Mario Bros. Wii
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[Wii] New Super Mario Bros. Wii
12-30-2009, 07:01 AM
#611
nosound97 Offline
Cheetahmen on the N64 D:
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Posts: 3,552
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Joined: Mar 2009
Click "connect Wiimote" in Tools dropdown when it gets disconnected
[Image: 1147431.png]
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12-30-2009, 07:04 AM (This post was last modified: 12-30-2009, 07:07 AM by krypking.)
#612
krypking Away
Zelda Fanatic
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Posts: 570
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that didnt work for me, it completely crashed the emulator when that happened. i patched my iso as instructed and the desync errors are all but gone completely, they still happen on very rare occasions and when its left unattented for a long time, but the connect wiimote in the tools menu actually works now. for now this game still needs patched for some people.
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12-30-2009, 10:23 AM
#613
outofstep1
Unregistered
 
Anyone else getting this problem from the latest SVNs? Whenever I hit a powerup, Dolphin crashes. Happens with PAL NSMB.
It only happens on the builds above 4727 on both D3D and OpenGL.
Builds before 4727 worked almost perfectly.

Btw, specs if it matters:
Windows 7 32bit
Athlon X2 240
Geforce 9800 GT
2GB RAM
12-30-2009, 06:47 PM
#614
frapesgx
Unregistered
 
I need some help...
First of all you are a great community and all this talking has helped me a lot. I have made New Super Mario Bros Wii working perfect but there seems to be a problem with my logitech Rumblepad 2. I configure all the buttons correct with the nJoy plugin but in the game it doesn't work!!

Has anyone got any ideas what to do to solve this problem?
Thank you!!!
12-30-2009, 08:56 PM
#615
fearlezz90
Unregistered
 
(12-30-2009, 10:23 AM)outofstep1 Wrote: Anyone else getting this problem from the latest SVNs? Whenever I hit a powerup, Dolphin crashes. Happens with PAL NSMB.
It only happens on the builds above 4727 on both D3D and OpenGL.
Builds before 4727 worked almost perfectly.

Btw, specs if it matters:
Windows 7 32bit
Athlon X2 240
Geforce 9800 GT
2GB RAM

Are you sure that you use the latest svn Huh I play with r4749 and there is no problem.
12-31-2009, 02:15 AM
#616
chacabum
Unregistered
 
Please,how can i fix this bug?I have pal and ntsc and all version has this bug.My directx is the last,and my config windows xp,core2duo e8400,4gigas ram,geforce 8800gts 92 the last drive 195.62.This bug hapen only in opengl plugin,in direct3d9 dosent has this bug,but has the bad texture.


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12-31-2009, 02:36 AM
#617
StripTheSoul Offline
YouKittenMe?
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Posts: 4,639
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fix: start game with DX9, continue after intro with OpenGL Wink
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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12-31-2009, 03:18 AM
#618
Christwood
Unregistered
 
It's impossible to play with multiple emulated wiimotes. The controls freeze every time after a short time.
12-31-2009, 05:01 AM
#619
SnowPin Offline
Junior Member
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Posts: 8
Threads: 3
Joined: May 2009
Ok, I've been fiddling around with it Dolphin SVN 4750 and I've gotten it to run prefectly except a few things.

PC Specs:
------------------------------
|Intel Q6600 Quad Core 2.4GHz |
|Mushkin DDR2 4GB |
|Nvidia 9800GT 512MB |
------------------------------
Here are my settings
[Image: Wii.jpg][Image: Plugins.jpg]
[Image: General.jpg][Image: Enhancements.jpg]
[Image: Direct3D.jpg][Image: Advanced.jpg]
[Image: DSP-HLE.jpg]

The problem I'm left with is when I get to the checkpoint flag my game freezes for a few seconds and than resumes... Sometimes after he freezing it starts to get choppy.

I've been playing around with alot of settings and browsing the forum but can't seem to find anything.

Anyone have any tips?
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12-31-2009, 05:21 AM
#620
grangie76 Offline
Junior Member
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Posts: 21
Threads: 0
Joined: Dec 2009
(12-31-2009, 02:36 AM)StripTheSoul Wrote: fix: start game with DX9, continue after intro with OpenGL Wink

I suggest just sticking with DX9. At least until the bugs in OpenGL get worked out (strange polygons, missing polygons, flickering backgrounds, missing textures).
Q6600 @ 3.6GHz - MSI Geforce 8800GTX - Windows 7 Ultimate x64
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