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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] New Super Mario Bros. Wii
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[Wii] New Super Mario Bros. Wii
12-02-2009, 08:08 AM
#21
diegodolphin Offline
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here dx9 is like 2 3 fps more fast than OGL, but with ogl i don't get graphic issues. so i use it.
about the "out of sync" you need to uncheck "use panic handlers" this should fix your problem
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12-02-2009, 08:20 AM
#22
naroth Offline
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(12-02-2009, 08:08 AM)diegodolphin Wrote: here dx9 is like 2 3 fps more fast than OGL, but with ogl i don't get graphic issues. so i use it.
about the "out of sync" you need to uncheck "use panic handlers" this should fix your problem

do not do this ... will only crash emu for about 3 minutes :S ...its better with panic handlers cause at least you can press the button then close emu.
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12-02-2009, 08:24 AM (This post was last modified: 12-02-2009, 08:25 AM by thaCASHdude.)
#23
thaCASHdude Offline
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they closed the other thread and made an official thread for it......nice!Tongue
Don't let tha name fool you... I'm not rich... yet... Tongue
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12-02-2009, 08:38 AM
#24
diegodolphin Offline
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(12-02-2009, 08:20 AM)naroth Wrote: do not do this ... will only crash emu for about 3 minutes :S ...its better with panic handlers cause at least you can press the button then close emu.
you get the gamin' crashin' with "use panic handlers" unchecked?it's strange cause i played until the 9th level withou anyproblem.Confused
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12-02-2009, 10:42 AM
#25
Apostacious Offline
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(12-02-2009, 08:38 AM)diegodolphin Wrote:
(12-02-2009, 08:20 AM)naroth Wrote: do not do this ... will only crash emu for about 3 minutes :S ...its better with panic handlers cause at least you can press the button then close emu.
you get the gamin' crashin' with "use panic handlers" unchecked?it's strange cause i played until the 9th level withou anyproblem.Confused

yeah me too, everyone.. just uncheck "use panic handlers" and save your self the grief lol...

I have no problems at all playing this game, in fact its the most well emulated game that I've played. (other tan smbb)
I only hope that the issue of when you leave a lvl and the screens becomes colored gets fix, i think its because of the disable fog option. Someone make a hack! Idea
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12-02-2009, 10:44 AM
#26
Xerravon Offline
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Hi,

I am new here, this is my first post. I everything works pretty well for me except the wiimote loosing sync. I should say everything seems to work fine because I only get a little past where You first get the propeller cap then it gives me the out of sync error.

any tips to get this to run (other than listed?

what is patching the iso about? How do I do this?? where can I find info on patching this game? If needed?


thanks


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12-02-2009, 10:56 AM (This post was last modified: 12-02-2009, 11:08 AM by Boxhead.)
#27
Boxhead Offline
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r4633 x64 on windows 7 is working beatifully with the HLE plugin, absolutely flawless!!! How does everyone keep getting the out of sync error??? I'm using a keyboard with no errors at all. I'm at the end of first world now no prob. I used to only get the random freeze while using my raw dumped pal image, but now it's been fixed since 4630. A big thanks to all the guys working on this emulator, now I can play mario and do other stuff at the same time without changing my flat panel input. Couldn't be happier!!!Big Grin Oh yeah the controller being recognized isn't an issue on the first wiimote screen either, it works 100% for me.
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12-02-2009, 11:20 AM
#28
akskiller Offline
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(12-02-2009, 10:56 AM)Boxhead Wrote: r4633 x64 on windows 7 is working beatifully with the HLE plugin, absolutely flawless!!! How does everyone keep getting the out of sync error??? I'm using a keyboard with no errors at all. I'm at the end of first world now no prob. I used to only get the random freeze while using my raw dumped pal image, but now it's been fixed since 4630. A big thanks to all the guys working on this emulator, now I can play mario and do other stuff at the same time without changing my flat panel input. Couldn't be happier!!!Big Grin Oh yeah the controller being recognized isn't an issue on the first wiimote screen either, it works 100% for me.

Please post your emu settings. Angel
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12-02-2009, 11:34 AM
#29
ARtex
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How do you get passed the 4-X airship? Instead of using the propeller blocks to float up, they are just thrown instead? I tried wall jumping but it seems pretty near impossible!
12-02-2009, 11:36 AM
#30
Apostacious Offline
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(12-02-2009, 11:34 AM)ARtex Wrote: How do you get passed the 4-X airship? Instead of using the propeller blocks to float up, they are just thrown instead? I tried wall jumping but it seems pretty near impossible!

Bounce jump off the wall Smile Also, when you grab a propeller block don't let go of the 1 button
My Specs: AMD Phenom II x4 940 3.0ghz - w7/Ubuntu 11.04
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