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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] New Super Mario Bros. Wii
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[Wii] New Super Mario Bros. Wii
12-07-2009, 08:28 AM
#261
WhiteZero Offline
Some Guy
***
Posts: 215
Threads: 6
Joined: Apr 2009
I'm having coin related issues like other people. Blue coins are nowhere to be seen, gold coins aren't animated, and gold coins disappear if they are moved in any way sometimes (though you can still pick them up), like after throwing a POW box.
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12-07-2009, 09:26 AM
#262
jackrabbit72380 Offline
Junior Member
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Posts: 36
Threads: 5
Joined: Jul 2009
AFTER I DIE AND REURN TO THE MAP ITS ALL WHITE AND BLUE AND I CANT SEE THE MAP
HAS ANYONE ELSE HAD THIS HAPPEN AND IS THARE A FIX?
[Image: JRSDOPHINSIG4.png]
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12-07-2009, 09:54 AM
#263
ector Offline
PPSSPP author, Dolphin co-founder
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Project Owner  Developers (Administrators)
Posts: 189
Threads: 2
Joined: Mar 2009
(12-07-2009, 09:26 AM)jackrabbit72380 Wrote: AFTER I DIE AND REURN TO THE MAP ITS ALL WHITE AND BLUE AND I CANT SEE THE MAP
HAS ANYONE ELSE HAD THIS HAPPEN AND IS THARE A FIX?

Yeah, I've had that happen too. It has something to do with the Disable Fog checkbox in the graphics plugin settings since if you check it, apply, uncheck it, apply, the problem disappears...
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12-07-2009, 10:15 AM
#264
MarioMadness
Unregistered
 
(12-07-2009, 07:31 AM)semose Wrote: I'm not sure if this problem is specific to this game or not, but how do I map button 1 and 2 on the wiimote for player two (or three or four for that matter) so I can do 2+ player?

Both of the gamepad plugins don't map those buttons, and the wiimote plugin doesn't map more than 1 controller.

Has anyone got 2 or more players working on gamepads with this game yet?

(12-07-2009, 09:54 AM)ector Wrote:
(12-07-2009, 09:26 AM)jackrabbit72380 Wrote: AFTER I DIE AND REURN TO THE MAP ITS ALL WHITE AND BLUE AND I CANT SEE THE MAP
HAS ANYONE ELSE HAD THIS HAPPEN AND IS THARE A FIX?

Yeah, I've had that happen too. It has something to do with the Disable Fog checkbox in the graphics plugin settings since if you check it, apply, uncheck it, apply, the problem disappears...

Or you can pause it and unpause, or open up the world selection menu and close it. That Should fix the problem in-game.
12-07-2009, 10:23 AM
#265
Slugula Offline
Junior Member
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Posts: 7
Threads: 2
Joined: Apr 2009
(12-07-2009, 08:24 AM)topslop1 Wrote:
(12-07-2009, 07:46 AM)Slugula Wrote: For me the game just hangs right after I press 1 Players. Also, how do i set this up to use a controller? Or I can't?

I got this too along with everyone for awhile - I used the release off of the forums - the latest complied version that you should see posted on the forums.

http://forums.dolphin-emu.org/thread-2332.html

That's the thread - I think it was the ORELANS compiled version that got me loaded up through the start menu / 1 player menu.

Let me know if this helps you out, it worked for me.

Yeah. Worked perfectly dude, thanks! Now I just gotta figure out how to use a gamepad with the emulator, and mess with my settings a bit. Thanks a lot.
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12-07-2009, 10:33 AM
#266
naroth Offline
Member
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Posts: 233
Threads: 16
Joined: Apr 2009
I just gave up with this game ... keep getting those sync issues... I´ll wait until theres a fix for this.
[Image: qqw.png]
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12-07-2009, 10:42 AM
#267
MarioMadness
Unregistered
 
(12-07-2009, 10:33 AM)naroth Wrote: I just gave up with this game ... keep getting those sync issues... I´ll wait until theres a fix for this.

Are you using the Latest Version Of Dolphin?

What Version you Using?
12-07-2009, 10:46 AM
#268
Xitro Offline
Junior Member
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Posts: 5
Threads: 1
Joined: Dec 2009
I'm getting the same errors. I'm using Dolphin SVN R 4651M 64bit. hope this can be fixed.
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12-07-2009, 11:41 AM
#269
babaum
Unregistered
 
Im using a 32bit build of the current HEAD revision (which is 4654), running on Windows 7 ultimate.

Athlon x2 6000
2GB DDR2 667
GF9600GT 1GB DDR3 (PCI16x)

Coins are just perfect, framerate a little too low (around 20 during gameplay), background layers of the scenery are plain white. Graphical corruption (artifacts) with OGL plugin, d3d seems to be perfect.

Thanks for your marvelous work Dolphin team!
If you need testing for this game, I'm willing to update/build every time you ask.
12-07-2009, 11:44 AM
#270
Black Onslaught
Unregistered
 
Someone can post a good and exact config for this game, and also a recommended rev? From version to version i get differences in fps, and without framelimit i get over 80fps in game, but with the limit, the frames decreases to 45-60 depending on the stage Sad
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