Just use plugin that comes with Dolphin, don't use one you downloaded
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[Wii] New Super Mario Bros. Wii
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12-06-2009, 08:34 AM
12-06-2009, 09:20 AM
(12-06-2009, 08:29 AM)WhiteZero Wrote: For me, Mario and enemies seem to lack shading in D3D9 mode: Yea I have this issue too. To the people that have made it far in the game: Are you using DX9 with "worse" graphics or are you fully using OpenGL? Also, are there any significant improvements from 4635 to the latest? (As of right now, 4647)? 12-06-2009, 09:33 AM
hm, I played all through the game with DX9...that issue didn't bother me for long...it even looks like it's wanted that way ^^
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(12-06-2009, 09:20 AM)Corchybsky Wrote: Yea I have this issue too. To the people that have made it far in the game: Are you using DX9 with "worse" graphics or are you fully using OpenGL? Also, are there any significant improvements from 4635 to the latest? (As of right now, 4647)? I'm still using D3D9 sense it runs so much smoother. And I don't think there have been any significant improvements for this particular game. (12-05-2009, 11:21 PM)kofkin00 Wrote:(12-05-2009, 08:41 PM)SkullKid Wrote: I have the same problem with the flying blocks Okay as soon as you get up there doing the jump you have to fight a koopa in a flying machine. What setting is it that allows you to interact with the flying blocks? I have shake I thought set up to a button on my controller....Mario twirls when I click it. Is that the same key that I can then use to interact with the blocks with the propellers? I need to figure out if its pitch left or pitch right or shake that I need to set and then how to set it up... Anyone can help here? Thanks. (I'm using a 360 controller) 12-06-2009, 06:14 PM
12-06-2009, 06:33 PM
(12-06-2009, 09:20 AM)Corchybsky Wrote: Yea I have this issue too. To the people that have made it far in the game: Are you using DX9 with "worse" graphics or are you fully using OpenGL? Also, are there any significant improvements from 4635 to the latest? (As of right now, 4647)? I use OpenGL with AA and AF set to max and I get full speed, no problem 12-06-2009, 06:36 PM
(12-06-2009, 06:33 PM)nosound97 Wrote:(12-06-2009, 09:20 AM)Corchybsky Wrote: Yea I have this issue too. To the people that have made it far in the game: Are you using DX9 with "worse" graphics or are you fully using OpenGL? Also, are there any significant improvements from 4635 to the latest? (As of right now, 4647)? I also use OpenGL and fps stays at constant 59.9. However, for some reason the scrolling of the screen is not as smooth as with Direct3d. It's hard to explain, but can be seen if I play with both plugins in a row. 12-06-2009, 08:06 PM
(12-06-2009, 11:12 AM)topslop1 Wrote:(12-05-2009, 11:21 PM)kofkin00 Wrote:(12-05-2009, 08:41 PM)SkullKid Wrote: I have the same problem with the flying blocks I just used wall jump to kill the Koopa on the flying ship... hard to nail, but its doable. Just use save statesif having problems... for the blocks never could make them work with the shake on that stage. |
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yes, i also had the same problem in the world 4-ship .. <4641 build>
maybe this revert will help the problem solved .... <
i just tested 4643 , and problem still here>