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[Wii] New Super Mario Bros. Wii
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[Wii] New Super Mario Bros. Wii
12-06-2009, 08:34 AM
#221
nosound97 Offline
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Just use plugin that comes with Dolphin, don't use one you downloaded
[Image: 1147431.png]
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12-06-2009, 09:20 AM
#222
Corchybsky Offline
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(12-06-2009, 08:29 AM)WhiteZero Wrote: For me, Mario and enemies seem to lack shading in D3D9 mode:
D3D9:
[Image: MarioD3D.jpg]

OpenGL:
[Image: MarioOGL.jpg]

Yea I have this issue too. To the people that have made it far in the game: Are you using DX9 with "worse" graphics or are you fully using OpenGL? Also, are there any significant improvements from 4635 to the latest? (As of right now, 4647)?
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12-06-2009, 09:33 AM
#223
StripTheSoul Offline
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hm, I played all through the game with DX9...that issue didn't bother me for long...it even looks like it's wanted that way ^^
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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12-06-2009, 09:38 AM (This post was last modified: 12-06-2009, 09:38 AM by WhiteZero.)
#224
WhiteZero Offline
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(12-06-2009, 09:20 AM)Corchybsky Wrote: Yea I have this issue too. To the people that have made it far in the game: Are you using DX9 with "worse" graphics or are you fully using OpenGL? Also, are there any significant improvements from 4635 to the latest? (As of right now, 4647)?

I'm still using D3D9 sense it runs so much smoother. And I don't think there have been any significant improvements for this particular game.
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12-06-2009, 11:12 AM (This post was last modified: 12-06-2009, 11:20 AM by topslop1.)
#225
topslop1 Offline
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(12-05-2009, 11:21 PM)kofkin00 Wrote:
(12-05-2009, 08:41 PM)SkullKid Wrote: I have the same problem with the flying blocks Sad
I hold the wii button, i shake while holding and Mario grabs the block but when i shake again (always holding 1) Mario does a little spin high and then he throws the block °.°

I'm in the world 4-ship so i can't go further Sad any suggestions?

Big Grin yes, i also had the same problem in the world 4-ship .. <4641 build>
it's a strange thing "Mario fly and auto throws the block " only happen in the the world 4-ship , else stage i tried is OK ? why ??? ... Huh
finally , i run and jump the wall to topBig Grin not too hard skill ... try it !!
[Image: attachment.php?aid=1717]


4643 by ayuanx said :
Revert "shake" to the previous fierce one. Yes, some games require you to shake
as hard as you possibly can. So better keep shake always hard.

Tongue maybe this revert will help the problem solved .... <Undecided i just tested 4643 , and problem still here>
if ayuanx can , maybe make a "checkbox" for player to choose enabled / diabled by themselves will be better !!

Okay as soon as you get up there doing the jump you have to fight a koopa in a flying machine. What setting is it that allows you to interact with the flying blocks? I have shake I thought set up to a button on my controller....Mario twirls when I click it. Is that the same key that I can then use to interact with the blocks with the propellers? I need to figure out if its pitch left or pitch right or shake that I need to set and then how to set it up...

Anyone can help here? Thanks. (I'm using a 360 controller)
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12-06-2009, 05:29 PM
#226
ZiiM Offline
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My game just wont save. Whats wrong?
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12-06-2009, 06:14 PM
#227
kaos31
Unregistered
 
(12-06-2009, 08:34 AM)nosound97 Wrote: Just use plugin that comes with Dolphin, don't use one you downloaded

I'm using Dolphin 4641, and i'm using the plugin that comes with Dolphin. maybe I must use a most recently svn ? Where I can found it, in this case?

Thanks nosound97!
12-06-2009, 06:33 PM
#228
nosound97 Offline
Cheetahmen on the N64 D:
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(12-06-2009, 09:20 AM)Corchybsky Wrote: Yea I have this issue too. To the people that have made it far in the game: Are you using DX9 with "worse" graphics or are you fully using OpenGL? Also, are there any significant improvements from 4635 to the latest? (As of right now, 4647)?

I use OpenGL with AA and AF set to max and I get full speed, no problem
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12-06-2009, 06:36 PM
#229
lemonade Offline
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(12-06-2009, 06:33 PM)nosound97 Wrote:
(12-06-2009, 09:20 AM)Corchybsky Wrote: Yea I have this issue too. To the people that have made it far in the game: Are you using DX9 with "worse" graphics or are you fully using OpenGL? Also, are there any significant improvements from 4635 to the latest? (As of right now, 4647)?

I use OpenGL with AA and AF set to max and I get full speed, no problem

I also use OpenGL and fps stays at constant 59.9. However, for some reason the scrolling of the screen is not as smooth as with Direct3d. It's hard to explain, but can be seen if I play with both plugins in a row.
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12-06-2009, 08:06 PM
#230
student1 Offline
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Posts: 30
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(12-06-2009, 11:12 AM)topslop1 Wrote:
(12-05-2009, 11:21 PM)kofkin00 Wrote:
(12-05-2009, 08:41 PM)SkullKid Wrote: I have the same problem with the flying blocks Sad
I hold the wii button, i shake while holding and Mario grabs the block but when i shake again (always holding 1) Mario does a little spin high and then he throws the block °.°

I'm in the world 4-ship so i can't go further Sad any suggestions?

Big Grin yes, i also had the same problem in the world 4-ship .. <4641 build>
it's a strange thing "Mario fly and auto throws the block " only happen in the the world 4-ship , else stage i tried is OK ? why ??? ... Huh
finally , i run and jump the wall to topBig Grin not too hard skill ... try it !!
[Image: attachment.php?aid=1717]


4643 by ayuanx said :
Revert "shake" to the previous fierce one. Yes, some games require you to shake
as hard as you possibly can. So better keep shake always hard.

Tongue maybe this revert will help the problem solved .... <Undecided i just tested 4643 , and problem still here>
if ayuanx can , maybe make a "checkbox" for player to choose enabled / diabled by themselves will be better !!

Okay as soon as you get up there doing the jump you have to fight a koopa in a flying machine. What setting is it that allows you to interact with the flying blocks? I have shake I thought set up to a button on my controller....Mario twirls when I click it. Is that the same key that I can then use to interact with the blocks with the propellers? I need to figure out if its pitch left or pitch right or shake that I need to set and then how to set it up...

Anyone can help here? Thanks. (I'm using a 360 controller)

I just used wall jump to kill the Koopa on the flying ship... hard to nail, but its doable. Just use save statesif having problems... for the blocks never could make them work with the shake on that stage.
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