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[Wii] New Super Mario Bros. Wii
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[Wii] New Super Mario Bros. Wii
09-18-2011, 11:46 AM
#1,701
jimbo12345
Unregistered
 
Exclamation 
On SMNE01, all blocks and coins are invisible. They are supposed to be visible.
I am using dolphin 7719m 64 bit, windows 7, radeon 5450, and the driver that came with it.
09-18-2011, 07:16 PM
#1,702
LordVador Offline
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(09-18-2011, 11:46 AM)jimbo12345 Wrote: On SMNE01, all blocks and coins are invisible. They are supposed to be visible.
I am using dolphin 7719m 64 bit, windows 7, radeon 5450, and the driver that came with it.

EFB Copies to RAM... and use 3.0
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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09-19-2011, 02:11 AM
#1,703
jimbo12345
Unregistered
 
I am using efb copy to ram (virtual, if it makes a difference)
don't feel like switching dolphin version
it was fairly recent svn
09-19-2011, 02:34 AM
#1,704
Maverick Hunter X Offline
さようなら
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(09-19-2011, 02:11 AM)jimbo12345 Wrote: I am using efb copy to ram (virtual, if it makes a difference)
don't feel like switching dolphin version
it was fairly recent svn

Trust LordVador on this one, using the official stable release can solve the smallest problems.
It works perect in 3.0 and I can second that.
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09-21-2011, 06:39 AM
#1,705
Robbyh
Unregistered
 
Im using Version 7719.
And the original 3.0
DX11

Forced 16:9 @ 1920x1080
3X Native Internal Resolution
8 Samples Antialiasing ( Level 32 )
Anisotropic Filtering : 16X
Standard Hacks.

Running att 100% speed all time.

Ow yeah. i might mention i have a Hexacore and a GTX 590 to with 24 Gig of ram DDr3. but props to everyone that made this possible. i hate my wii Sad part is i never enjoy them on the console but now i enjoy the games more on my pc with the great quality.
Thanks to anyone that had the idea and worked for this day.
10-01-2011, 12:24 AM
#1,706
ClarkKent Offline
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Posts: 26
Threads: 6
Joined: Apr 2011
I'm using official 3.0 release x86 on Windows XP SP3 on an AMD Athlon64 x2 4200+ and ATI Radeon HD 2400. Most games are too slow but as I'm playing NSMB Wii only - and this game is as fast as on my Wii - it does not matter that much.

Unfortunately I have the same problem as some people here: golden coins do not spin, blue coins not visible. And a problem I have not encountered here in this thread: in the world viewer objects are not shown in the right order (as far as I know this is called z-buffer?). So e.g. Mario appears under the red points of each level and not in front of them. Is there any solution to that?

I know I have to use EFB Copy to RAM to see spinning coins but as soon as I use this option the game gets THAT slow. So I hope this problem will be addressed sometime in future so I can use EFB Copy to texture but see the spinning golden and blue coins.
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10-01-2011, 12:30 AM (This post was last modified: 10-01-2011, 12:38 AM by Starscream.)
#1,707
Starscream Away
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(10-01-2011, 12:24 AM)ClarkKent Wrote: And a problem I have not encountered here in this thread: in the world viewer objects are not shown in the right order (as far as I know this is called z-buffer?). So e.g. Mario appears under the red points of each level and not in front of them. Is there any solution to that?

I had that issue with my older video card, when I upgraded to a my laptop with the HD6650, the issue went away. What I did to solve the issue when I had my old video card was to use revision r6000 (r6000 is not supported anymore but might help with this one issue), then it was no longer an issue. As far as a real fix for new builds, not sure if it's an actual Dolphin issue or just video card or driver issues. Other than using r6000 there is no fix.

Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333










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10-01-2011, 01:54 AM
#1,708
ClarkKent Offline
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Posts: 26
Threads: 6
Joined: Apr 2011
(10-01-2011, 12:30 AM)[SS] Starscream Wrote:
(10-01-2011, 12:24 AM)ClarkKent Wrote: And a problem I have not encountered here in this thread: in the world viewer objects are not shown in the right order (as far as I know this is called z-buffer?). So e.g. Mario appears under the red points of each level and not in front of them. Is there any solution to that?

I had that issue with my older video card, when I upgraded to a my laptop with the HD6650, the issue went away. What I did to solve the issue when I had my old video card was to use revision r6000 (r6000 is not supported anymore but might help with this one issue), then it was no longer an issue. As far as a real fix for new builds, not sure if it's an actual Dolphin issue or just video card or driver issues. Other than using r6000 there is no fix.
That "bug" is not that bad as it does not affect gameplay. It would be much nicer to have full effects with EFB Copy to texture instead of RAM...
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10-01-2011, 02:28 PM
#1,709
aether_demon Offline
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Posts: 8
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Joined: Sep 2011
I just started trying to play this game and I'm having a problem connecting my ps3 controller. Is there some special way you need to connect your controller for this game if you are not using a wiimote?
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10-14-2011, 04:19 AM
#1,710
Mike 1337
Unregistered
 
Using the 3.0-153 here, the first time I ever used this emulator and loaded up this Mario game with default settings (only resolution set to 1080p), because I don't care about spinning coins, I just want to play xD
Connecting the remote and getting into the game and stuff works just fine, but sometimes the image freezes in game (but never on the map) and the sound still continues to play.
After completing a level, I save a state in case it freezes again, and when it does, I simply press F1 and try again.. No need to reset of reload the whole game, which I have tried as well a few times

So it's only freezing in-level.. Sometime I play for like 20 mins, but other times it will freeze in 3 minutes, so can't really tell what it freezes on

Please, tell if you have any idea
And thank you
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