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[Wii] New Super Mario Bros. Wii
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[Wii] New Super Mario Bros. Wii
06-09-2011, 11:42 AM
#1,631
lagg Offline
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Posts: 43
Threads: 15
Joined: May 2009
(06-08-2011, 10:09 PM)ryancollins Wrote:
(06-08-2011, 03:20 PM)lagg Wrote: This is my experience, as well. I was crusing through World 1 and loving it, and soon as I hit world 2 the game slowed way down. I have EFB to RAM enabled, and it was great in World 1...the only way to get World 2 performing decently is to set EFB to texture, but I hate the way the coins look.

My specs are pretty good:
Core i7 3.47 GHz
dual 6870s in crossfire

Any thoughts on what might be causing this? I've seen videos online of a 4858 build that appears to have EFB to RAM set active, and still performs amazingly. I'm personally running r7564 and pretty much everything else is slick where there aren't emulation issues.

Setting? Revision?

Ah, yes, that would be helpful.

Revision: r7564

Settings (checked ones listed):
Config:General:
Enable Dual Core
Enable Idle Skipping
Framlimit: Auto

Config:General:Advanced Settings:
Skip GC BIOS
JIT Recompiler

Display:
DX9
Fullscreen Resolution: "1920x1080" (lowering this doesn't improve performance)
Start Renderer in fullscreen
Use Panic Handlers
Theme: Boomy

Audio:
DSP HLE Emulation (LLE is choppy audio)
Enable DTK Music
Enable Audio Throttle
Audio:Backend Settings:
DSound
Sample Rate: 48000Hz

Wii:
IR Sensitivity: Max
Speaker Volume: lowest
Wiimote Motor
Reconnect Wiimote on Load State
Wii:Misc Settings:
Use EuRGB60 Mode (PAL 60) - Toggling this has no effect

Graphics:General:
Force 16:9
Widescreen Hack (this is for Zelda WW, but doesn't seem to impair Wii games)
V-Sync

Graphics:General:Enhancements:
Internal Resolution: Auto (Window Size)
Anti-Aliasing: 4x SSAA (disabling does not improve performance)
Anisotropic Filtering: 16x (disabling doesn't improve performance)
Scaled EFB Copy

Graphics:Hacks:Embedded Frame Buffer:
Ignore Format Changes
Graphics:Hacks:Embedded Frame Buffer:EFB Copies
RAM
Graphics:Hacks:Texture Cache
Accuracy: One notch below Fast
Graphics:Hacks:External Frame Buffer
Disable
Graphics:Hacks:Other:
Disable Per-Pixel Depth

Graphics:Advanced:Misc:
Hide Shader Errors

I'm also running with a 360 controller emulated as a wiimote.

Please, let me know if you need any other settings that I may have missed, but I hope this helps identify something obvious that I should tweak to get this working.

Thank you!



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06-10-2011, 01:32 AM (This post was last modified: 06-10-2011, 01:33 AM by ilyama.)
#1,632
ilyama Offline
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Posts: 173
Threads: 46
Joined: Jun 2011
Hi, someone can help me ... ?

I don't know how to save my game ... ?
I try a lot of things but nothing, it does'nt work ...

Thanks
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06-10-2011, 02:55 AM
#1,633
DeepBlue
Unregistered
 
How can i carry things (Toad or POW-Boxes for Example)? I assigned 1 and shaking to a button and i tried them all together, no success.
06-10-2011, 03:17 AM
#1,634
ExtremeDude2 Offline
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Posts: 9,318
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Joined: Dec 2010
(06-10-2011, 02:55 AM)DeepBlue Wrote: How can i carry things (Toad or POW-Boxes for Example)? I assigned 1 and shaking to a button and i tried them all together, no success.

You must hold "1".
Check out my videos (dead)
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06-10-2011, 07:00 PM
#1,635
ilyama Offline
Member
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Posts: 173
Threads: 46
Joined: Jun 2011
(06-10-2011, 01:32 AM)ilyama Wrote: Hi, someone can help me ... ?

I don't know how to save my game ... ?
I try a lot of things but nothing, it does'nt work ...

Thanks

Someone ? Sleepy

Merci !
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06-11-2011, 02:06 AM
#1,636
DeepBlue
Unregistered
 
(06-10-2011, 03:17 AM)ryancollins Wrote:
(06-10-2011, 02:55 AM)DeepBlue Wrote: How can i carry things (Toad or POW-Boxes for Example)? I assigned 1 and shaking to a button and i tried them all together, no success.

You must hold "1".

Believe me, i tried that, but it is just not working. Perhaps it is a bug, because the 1 button didnt response in the memory mini game either (i used the b button instead), but funnily enough i can use the button in the overview map to select items...

/Edit: I found the "issue". If the nunchuck controller is emulated, you have to press b instead of 1. Strange that Nintendo didnt change the instruction in the case that the nunchuck is plugged in.
06-16-2011, 10:07 PM
#1,637
amin96 Offline
Member
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Posts: 75
Threads: 0
Joined: Mar 2011
can someone tell what is the bes dolphin build for new super mario bros. Wii.
CPU : Intel Core I3 370M 2.4GHz 4CPUs
GPU : ATI Mobility Radeon HD 5470 512MB GDDR3
RAM : Kingston (2*2 Go) DDR3 SDRAM PC3-10700 1333 MHz
Windows 7 x64
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06-22-2011, 10:48 AM
#1,638
ZenMasta
Unregistered
 
Okay so I feel like a retard. But how do I actually save progress when I play? the only thing I can find so far is quicksave and obviously that only works once.
06-22-2011, 03:13 PM
#1,639
lagg Offline
Junior Member
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Posts: 43
Threads: 15
Joined: May 2009
(06-22-2011, 10:48 AM)ZenMasta Wrote: Okay so I feel like a retard. But how do I actually save progress when I play? the only thing I can find so far is quicksave and obviously that only works once.

Super Mario Bros. typically only allows you to save a real save only after mini-castles and castles....so about twice per world. Super Mario World for the SNES was the same way, but allowed saving after Ghost Houses, too. Man, I wish we have a new SMW Sad
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07-06-2011, 01:34 AM
#1,640
ilyama Offline
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Posts: 173
Threads: 46
Joined: Jun 2011
Hello !!!

I notice something with this game ...
It works perfect but when I'm playing 3 players (not the problem with 2 players), I've got some random disconnection with 3 real wiimote plus ...

Is there something to fix that ?

Thanks
Asus Rampage II extreme - i7 920 @ 3,8 ghz - Nvidia 560 Ti- 9 go Corsair C8D 1600 mhz
4 wiimotes plus - 3 nunchucks - 1 classic PAD - 1 classic PAD Pro
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