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[Wii] New Super Mario Bros. Wii
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[Wii] New Super Mario Bros. Wii
04-22-2011, 03:41 PM
#1,601
Duke Nukem Offline
Banned
Posts: 1,724
Threads: 48
Joined: Mar 2011
(04-22-2011, 01:04 PM)moogplayer Wrote: Thank you for replying!

I'm sorry I don't know how to post a picture... I got it to get past the "clearing code cache" and load the game with the latest version (7477), but I am still having the graphics problem.

I have a 2008 MacBook Pro,
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 2 GB
Bus Speed: 800 MHz
Boot ROM Version: MBP41.00C1.B03

The background scenery is all showing up, but no boxes or coins or ground... the characters and enemies all look like they are floating there! All graphics loaded when I used an old version of ZeroWII, but the game kept crashing when I tried to play... I really want to be using Dolphin.

OK I'm only speculating now but could it be that your GPU is about to fail/quit which is why this happen?

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04-22-2011, 03:55 PM
#1,602
moogplayer Offline
Junior Member
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Posts: 19
Threads: 1
Joined: Apr 2011
Here is my Graphics/Display info...

Chipset Model: GeForce 8600M GT
Type: Display
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3212
Displays:
Color LCD:
Resolution: 1440 x 900
Depth: 32-Bit Color
Core Image: Hardware Accelerated
Main Display: Yes
Mirror: Off
Online: Yes
Quartz Extreme: Supported
Built-In: Yes
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04-22-2011, 04:15 PM
#1,603
y2bcrazy Offline
Junior Member
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Posts: 15
Threads: 2
Joined: Apr 2011
(04-22-2011, 01:04 PM)moogplayer Wrote: Thank you for replying!

I'm sorry I don't know how to post a picture... I got it to get past the "clearing code cache" and load the game with the latest version (7477), but I am still having the graphics problem.

I have a 2008 MacBook Pro,
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 2 GB
Bus Speed: 800 MHz
Boot ROM Version: MBP41.00C1.B03

The background scenery is all showing up, but no boxes or coins or ground... the characters and enemies all look like they are floating there! All graphics loaded when I used an old version of ZeroWII, but the game kept crashing when I tried to play... I really want to be using Dolphin.

you've got a duo core so it isn't as effective as the new macs with i3 and above....if u want to properly play those games you would need to upgrade your macs processor to i3 at least...im not sure what u can do with your mac since its already 3 years old, my bro has the same one and i know how it works, and i honestly think that you wouldn't be able to play many wii games at full potential, sry bro thats all i can say
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04-25-2011, 02:10 PM
#1,604
DAGGERS
Unregistered
 
does anyone know how to stop the game crashing after world 4-2? I am running R6227 with recommended settings, game runs 100% until I get to this point. thanks
04-25-2011, 05:38 PM (This post was last modified: 04-25-2011, 05:39 PM by fullspeed.)
#1,605
fullspeed Offline
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Posts: 18
Threads: 0
Joined: Jan 2010
Daggers, did you enable "accurate texture cache" ?
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04-27-2011, 04:55 PM
#1,606
DAGGERS
Unregistered
 
(04-25-2011, 05:38 PM)fullspeed Wrote: Daggers, did you enable "accurate texture cache" ?

I can't find such an option, but I found Safe texture cache? same shit?
04-27-2011, 06:41 PM
#1,607
fullspeed Offline
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Posts: 18
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Joined: Jan 2010
yes exactly "safe texture cache",
in new builds its ""accurate texture cache"
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04-27-2011, 10:53 PM
#1,608
kairi Offline
GTX580 to play Wii stuff. WTF?
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Posts: 17
Threads: 0
Joined: Jun 2010
Dudes, I have such a weird problems with US version of NSMBW (only happens with US Version): The player 1 and player 2 controllers (XBOX controllers) are inverted! I really don't know why, but the "X/input/0/Controller" assigned to Wiimote 1 turns Wiimote 2 when i start NSMBW, and "Xinput/1/Controller" turns wiimote 1. I messed up with Alt+F5/F6/F7/F8 all the way i can, inclusive in Wii Home. Spent all day connecting and DCing controllers, without success.

The only workaround that i found is play with EURO/PAL, and forcing 60fps to fluid gameplay. Gameplay is gonna be harder, you character you not respond your commands in perfect time, since you're playing a PAL game forced in 60fps.

_____

These days I and a friend found another really annoying problem. On some not-too-early version of Dolphin (71xx) is all amazing right, this seems to happens only on 73xx versions.

Problem: The up and down swing command (that make mario spins in air or hold an object or character) is assigned to L-R Triggers. L swing down, and R swings up. In 71xx, no problem, just with one single touch in "up-down-up-down", mario spins in the air, precisely. But with 73xx, i need to do this between 10~50 times to mario make something. No matter how fast, how precisely or how "specific-time-alternated" i press the buttons, notthing happens until i repeat it for some 30 times. Its like that version did not recognize that im pressing the buttons. o_O

Yes, the emulator is systematically configured. Tongue

Thanks
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Ryzen 3950X | RTX 2060    | 4x 32GB Samsung ECC 2133 MHz | Evo 970 Plus
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05-01-2011, 10:08 AM
#1,609
kairi Offline
GTX580 to play Wii stuff. WTF?
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Posts: 17
Threads: 0
Joined: Jun 2010
BUMP! Smile
Ryzen 3600  | GTX 1080 Ti | 4x 16GB Ballistix 3200@3600  | 660p + Evo 850 + Evo 860 + WD 8TB
Ryzen 3950X | RTX 2060    | 4x 32GB Samsung ECC 2133 MHz | Evo 970 Plus
i7 4770     | GTX 970 G1  | 4x 4GB SK Hynix 1600 MHz     | A400 + Evo 860 + SSHD 1TB
i7 4700MQ   | 2x GTX 755M | 2x 8GB Crucial 1600 MHz      | Evo 850





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05-01-2011, 05:05 PM
#1,610
DAGGERS
Unregistered
 
(04-27-2011, 06:41 PM)fullspeed Wrote: yes exactly "safe texture cache",
in new builds its ""accurate texture cache"

that worked great, thanks for your help Big Grin
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