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[Wii] New Super Mario Bros. Wii
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[Wii] New Super Mario Bros. Wii
01-03-2011, 07:21 AM
#1,531
fogojihad Offline
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New Super Mario Bros. Wii (2 Players) on Dolphin v2.0 - Nintendo Wii Emulator
http://www.youtube.com/watch?v=WFr2gzBo9Q0
My channel on YouTube with Dolphin videos and more. Big Grin
Click here

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01-03-2011, 08:54 PM (This post was last modified: 01-03-2011, 08:56 PM by kirbypuff.)
#1,532
kirbypuff Offline
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NSMB Wii is extremely slow with EFB to RAM (needed for the spinning coins, block shine effect and moving question marks).

Unfortunately, the 'EFB to RAM caching' option (which should greatly improve the EFB to RAM performance) has no effect on this game.

Dolphin x64 r6706
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01-04-2011, 01:01 AM
#1,533
StripTheSoul Offline
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yeah, nothing to get around that right now. let's hope James' optimizations speedup NSMBWii nicely and maybe then it'll be playable with EFB to RAM...
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01-04-2011, 08:14 AM
#1,534
hyperspeed Offline
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(01-04-2011, 01:01 AM)StripTheSoul Wrote: yeah, nothing to get around that right now. let's hope James' optimizations speedup NSMBWii nicely and maybe then it'll be playable with EFB to RAM...
And wait marcosvitali,fix the FIFO.Wink
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01-04-2011, 10:26 AM
#1,535
cokenut0611
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Hello. I am totally new to all of this. I have NSMB running great on dolphin for the most part. Everything runs great for about 10 minutes or so. Usually once I get to the second level (I haven't figured out how to save yet) and then it freezes and does nothing and I have to totally ex out of it. Any suggestions? Thanks.

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01-04-2011, 10:51 AM
#1,536
Xtreme2damax Offline
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(01-03-2011, 08:54 PM)kirbypuff Wrote: NSMB Wii is extremely slow with EFB to RAM (needed for the spinning coins, block shine effect and moving question marks).

Unfortunately, the 'EFB to RAM caching' option (which should greatly improve the EFB to RAM performance) has no effect on this game.

Dolphin x64 r6706

NSMB runs much better with EFB to Ram and the optimized builds, specifically the SSE4 optimized builds. EFB to Ram has always been slow on the unoptimized builds, but with an optimized build I usually get full speed with EFB to Ram.

Other slowdowns in NSMB is due to dsp/video interrupts, if you use the LLE plugin you'll notice it's full speed on the world select map whereas with the HLE plugin it's about 20 FPS slower.

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01-04-2011, 03:23 PM
#1,537
cokenut0611
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Ok, I've followed some advice and made some changes from some settings I found on gbatemp. The problem is that it still freezes after about 5-10 minutes, but no when it freezes it says...

"Wiimote 1 has been disconnected by system due to idle timeout. Don't panic this is quit normal behavior for power saving. To re-connect, Click "menu - tools - connect wiimote."

I did as it said and it did nothing. Just froze! ARrrgggg!!!
01-04-2011, 04:17 PM
#1,538
admin89 Offline
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(01-04-2011, 03:23 PM)cokenut0611 Wrote: Ok, I've followed some advice and made some changes from some settings I found on gbatemp. The problem is that it still freezes after about 5-10 minutes, but no when it freezes it says...

"Wiimote 1 has been disconnected by system due to idle timeout. Don't panic this is quit normal behavior for power saving. To re-connect, Click "menu - tools - connect wiimote."

I did as it said and it did nothing. Just froze! ARrrgggg!!!

You should read the first post how to patch the iso :
Quote:As of the latest revisions, you don't need to patch your ISO anymore! (PAL users)

NTSC users (both NTSC-U and NTSC-J) would need to use this trick or else the game will freeze every 5-10 minutes ingame:

1. Get WiiScrubber, NSMB.Wii PPF-Patches package and PPF-O-Matic (Google them, don't ask in this thread)
2. Run MakeKeyBin.exe for generating 2 files: key.bin and kkey.bin and place these files in WiiScrubber's folder
3. Run WiiScrubber and extract main.dol of your NSMB Wii iso
4. Patch this main.dol with PPF-O-Matic using right region PPF-Patch
5. Replace maid.dol you patched with one in your iso with WiiScrubber and save
6. Have fun!
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01-05-2011, 01:27 AM
#1,539
cokenut0611
Unregistered
 
(01-04-2011, 04:17 PM)admin89 Wrote:
(01-04-2011, 03:23 PM)cokenut0611 Wrote: Ok, I've followed some advice and made some changes from some settings I found on gbatemp. The problem is that it still freezes after about 5-10 minutes, but no when it freezes it says...

"Wiimote 1 has been disconnected by system due to idle timeout. Don't panic this is quit normal behavior for power saving. To re-connect, Click "menu - tools - connect wiimote."

I did as it said and it did nothing. Just froze! ARrrgggg!!!

You should read the first post how to patch the iso :
Quote:As of the latest revisions, you don't need to patch your ISO anymore! (PAL users)

NTSC users (both NTSC-U and NTSC-J) would need to use this trick or else the game will freeze every 5-10 minutes ingame:

1. Get WiiScrubber, NSMB.Wii PPF-Patches package and PPF-O-Matic (Google them, don't ask in this thread)
2. Run MakeKeyBin.exe for generating 2 files: key.bin and kkey.bin and place these files in WiiScrubber's folder
3. Run WiiScrubber and extract main.dol of your NSMB Wii iso
4. Patch this main.dol with PPF-O-Matic using right region PPF-Patch
5. Replace maid.dol you patched with one in your iso with WiiScrubber and save
6. Have fun!

Thanks for the reply. I noticed that post was from last year so wasn't sure if I still had to do it. I will give it a try. It's a bit complicated, but hopefully I can figure it out.
01-05-2011, 03:24 AM (This post was last modified: 01-05-2011, 10:01 PM by kirbypuff.)
#1,540
kirbypuff Offline
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(01-04-2011, 10:51 AM)Xtreme2damax Wrote: Other slowdowns in NSMB is due to dsp/video interrupts, if you use the LLE plugin you'll notice it's full speed on the world select map whereas with the HLE plugin it's about 20 FPS slower.

The LLE plugin doesn't help a tiny bit. With LLE there's a small drop in performance and the sound is less accurate.

Yes, LLE is less accurate (for now):

- The Left and Right stereo channels are reversed (!)

- Some sounds are missing

- Slightly muffled audio and more noise than the HLE plugin

Tested with mamario's x64 build (r6733).
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