• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
1 2 3 4 5 ... 10 Next »

[Wii] New Super Mario Bros. Wii
View New Posts | View Today's Posts

Pages (187): « Previous 1 ... 148 149 150 151 152 ... 187 Next »
Jump to page 
Thread Rating:
  • 35 Vote(s) - 4.51 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[Wii] New Super Mario Bros. Wii
12-14-2010, 11:53 AM
#1,491
skid Offline
skidau / skid_au
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,006
Threads: 8
Joined: Aug 2009
Don't change the setting in game. Change it to EFB to RAM and then restart Dolphin. After that, do not touch the settings again. The coins will continue to spin.
Find
12-14-2010, 12:18 PM
#1,492
kirk1h
Unregistered
 
(12-14-2010, 11:53 AM)skid Wrote: Don't change the setting in game. Change it to EFB to RAM and then restart Dolphin. After that, do not touch the settings again. The coins will continue to spin.

read my post again.
12-14-2010, 04:53 PM (This post was last modified: 12-14-2010, 04:55 PM by skid.)
#1,493
skid Offline
skidau / skid_au
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,006
Threads: 8
Joined: Aug 2009
Yeh, I dunno - the emulator is working fine for me. I do not need to die for the coins to start spinning as they spin straight off. Are you using a revision newer than r6577?

The game won't run at 100% speed while the coins are spinning. You'll have to decide between one or the other.
Find
12-14-2010, 05:35 PM
#1,494
kirk1h
Unregistered
 
(12-14-2010, 04:53 PM)skid Wrote: Yeh, I dunno - the emulator is working fine for me. I do not need to die for the coins to start spinning as they spin straight off. Are you using a revision newer than r6577?

The game won't run at 100% speed while the coins are spinning. You'll have to decide between one or the other.

dude... i do not want spinning coins straight off, because the game is not playable this way... so i set it to texture. but they start spinning after i restart the emulator, unless i pop the option menu while ingame.

EDIT: the per-game settings (right click game -> properties) were set to ram. fixed now. either the pre-config for this game were wrong - or i messed them myself months ago when i first tried the emulator^^ sorry, my bad.

dolphin is awesome!
12-14-2010, 06:35 PM
#1,495
Nabs Offline
Member
***
Posts: 93
Threads: 0
Joined: May 2010
(12-14-2010, 10:37 AM)StripTheSoul Wrote: I'm just wondering, are those coins rendered differently? why else would they need EFB to RAM while the others don't?

I wish I had a clue how any of this stuff worked. Maybe then I could be of some help.

Here's a large pic of the coins http://i.min.us/idkv0c.png
Find
12-15-2010, 09:27 AM
#1,496
rasho_hyo
Unregistered
 
The problem is that without EFB to RAM you can't see the blue coin too! and with EFB to RAM the game is to slow only in some levels for me! (Desert expecially).

I7 @ 3300 (3500 in turbo mode)
6GB Ram
GTX 275

12-17-2010, 09:56 AM (This post was last modified: 12-17-2010, 10:31 AM by bobaka.)
#1,497
bobaka Offline
Banned
Posts: 20
Threads: 1
Joined: Feb 2010
(12-15-2010, 09:27 AM)rasho_hyo Wrote: The problem is that without EFB to RAM you can't see the blue coin too! and with EFB to RAM the game is to slow only in some levels for me! (Desert expecially).

I7 @ 3300 (3500 in turbo mode)
6GB Ram
GTX 275

Appearently, the game performance has regressed: I installed rev6574 and whatever the settings I put for D3D9, the game is too slow (I have E8400@3.9GHz). Previous revision didn't suffer of this problem of performance since we put "copy to Texture" I remember.
Furthermore, Mario Galaxy crash very soon and was working before.
That's strange because, dolphin-emulator web site recommend to download last revision and that's wrong for some game which run better on older revision of dolphin.

EDIT : A mistake, we have to right click on the game in the list and set "To texture", through dolphin option, it doesn't work. Sorry for the mistake.
Find
12-20-2010, 12:12 AM (This post was last modified: 12-20-2010, 02:18 AM by Sayan87.)
#1,498
Sayan87 Offline
Junior Member
**
Posts: 6
Threads: 0
Joined: Dec 2010
I got a problem, game run perfectly, but in the first stage, when i get the mushroom which gives u red hat with propeller, and u need to "fly" to get big star, game image tells i need to shake wiimote, but i don't undestand which key i have to bind on my 360 pad to emulate that movement!
I tried to bind on dpad shake, swing, tilt, but it' doesn't work..
Find
12-20-2010, 01:26 AM
#1,499
admin89 Offline
Overclocker™ ✓ᵛᵉʳᶦᶠᶦᵉᵈ
*******
Posts: 6,889
Threads: 127
Joined: Nov 2009
Does this work for you ?


Attached Files Thumbnail(s)
   
Laptop: (Show Spoiler)
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC :: (Show Spoiler)
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
Find
12-20-2010, 02:17 AM
#1,500
Sayan87 Offline
Junior Member
**
Posts: 6
Threads: 0
Joined: Dec 2010
No it doesn't...
I tried also to enable "sideways wiimote", but nothing changes..
Find
« Next Oldest | Next Newest »
Pages (187): « Previous 1 ... 148 149 150 151 152 ... 187 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode