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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] New Super Mario Bros. Wii
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[Wii] New Super Mario Bros. Wii
06-08-2010, 11:24 PM
#1,261
KorHosik
Unregistered
 
Thanks for your response Smile

Unfortunately, I tried with the 2.0 released and the same problem occured.

I also tried with some SVN versions, but in these cases my save states make Dolphin crashes... \o/
06-11-2010, 07:12 AM
#1,262
kuno86 Offline
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Posts: 78
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Has anyone tried out Reggie yet ?
I think its funny as hell to mess around with the levels Big Grin
I hope the level-editor is legal and we are allowed to talk about it in here.
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06-12-2010, 01:45 AM
#1,263
LuisR14
Unregistered
 
how do you obtain this level editor? o_O
06-12-2010, 04:56 AM (This post was last modified: 06-12-2010, 04:57 AM by kuno86.)
#1,264
kuno86 Offline
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Some day i just asked google if there is something like a level-editor for "new super mario bros wii", and yes, there is Reggie.

I'm just nut sure if it's legal to post the link here, because the site also has somthing to do with homebrew that uses usb/SD-loaders.
But that's clearly understandable, because how else would you be able to play your changed levels on the wii Tongue

If this link is not legal, please don't ban me an instant, just remove the link then Big Grin
http://rvlution.net/reggie/
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06-12-2010, 09:26 PM
#1,265
qni_97
Unregistered
 
(12-02-2009, 07:48 AM)LuisR14 Wrote:
(12-02-2009, 07:45 AM)Birdman Wrote: And i'm having graphical issues with the dxd9 plugin the bricks and coins are all jagged, like they are 3 stripes.
i get the same thing Smile, just set EFB Copy to Texture in the dx9 plugin's advanced propertied Tongue
i have a problem with direct3d9 too when i set settings and then start game there is just this black screen and sound and the meanest thing about it that when im on direct 3d9 i run with 60 fps and with opengl 30-40 fps
uhh guys iv someone sended a messege to Ilian for his help im him so iv u sended a messege to Ilian send to me
06-13-2010, 12:25 AM
#1,266
zamo
Unregistered
 
Hi guys I have a problem.

I am using rev5460 and when I defeat Bowser Jr. in world 6, and the world map shows after that, dolphin crashes.

My specs are:
i5 750 @2.66
4GB Ram
250GTS 1GB
Windows 7 32Bit

The following settings are enabled:
Dual core
Idle Skipping
JitIL
Lock threads to cores

Sorry forgot to add my graphics settings:
DX9
Force 16:9 Widescreen
2.25x SSAA
Enable CPU -> EFB access
Safe Texture cache - Normal
Enable 16xAF
Enable Hires texture loading
Enable EFB Scaled Copy
EFB copy to Texture
Use native MIPS
06-13-2010, 05:03 AM
#1,267
thaCASHdude Offline
PK Thunder!
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Posts: 1,088
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Safe Texture Cache?
Don't let tha name fool you... I'm not rich... yet... Tongue
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PC Specs:[/color][color=#009900]
Windows 7 Ultimate x64 | Intel Celeron D 352 ~ 3.2Ghz | 3GB RAM | NVIDIA Geforce 6600[/color]

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06-13-2010, 06:22 AM
#1,268
nosound97 Offline
Cheetahmen on the N64 D:
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Posts: 3,552
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kuno86, Reggie! is a different kind of software, you need to extract level file from the disc and edit on your PC. Nothing to do with Dolphin other than playing those levels on it.
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06-13-2010, 06:33 AM
#1,269
zamo
Unregistered
 
(06-13-2010, 05:03 AM)thaCASHdude Wrote: Safe Texture Cache?

Sorry forgot to add my graphics settings:
DX9
Force 16:9 Widescreen
2.25x SSAA
Enable CPU -> EFB access
Safe Texture cache - Normal
Enable 16xAF
Enable Hires texture loading
Enable EFB Scaled Copy
EFB copy to Texture
Use native MIPS
06-13-2010, 10:31 AM
#1,270
achaw Offline
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Posts: 172
Threads: 7
Joined: Apr 2010
(06-01-2010, 03:19 AM)dynamix Wrote: Ok so I've spent the last few hours messing around and figuring out what works best for me with this game and I thought I'd share my findings.

For anyone having problems with Dolphin 2.0 and NSMB (crashing, framerate, etc.) try the latest release (5555) from http://www.dolphin-emu.org/download.html - that solved a number of my problems immediately.

After that I got the game to run without crashing but was still having framerate slowdowns from world 2 on. What I did to solve it was turn EuRGB60 OFF, framelimit OFF and audio throttle OFF - but V-sync ON. While the emulator says the game is running faster than it should, V-sync is in fact locking the framerate at 60 and the game is definitely running normally. I got significantly better results with this than any other combination of those 4 settings (and I tried em all).

Of course you also need to make sure and get the version of the game which matches your TV/Monitor - I was running the PAL version initially and got some really ugly telecine judder with 50fps but the NTSC version quickly solved that problem.

The game is running astonishingly perfect now, 60fps constant on every level I've played (up to 3-3). I'm playing at 1280x720 with anistropy and hires textures on but no AA. Not the highest settings but considering my PC is far from top-of-the-line (Q6600, 4gig, 8800GT, win7 X64) I'm happy with it.

Hope this helps anyone still having issues, and thanks to those on this thread who guided me in the right direction.

Amazing dude, now works perfect!!!!
OS: Windows 7 x64
CPU: i5 2500k @ 4 Ghz
RAM: 4GB Gskill Pi Black DDR3 1600mhz
GPU: Zotac 750ti 2GB
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