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[Wii] New Super Mario Bros. Wii
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[Wii] New Super Mario Bros. Wii
02-26-2010, 08:39 PM
#1,021
GodRays Offline
"Playable" ... rrright.
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(02-26-2010, 08:33 PM)taiga Wrote: edit: Nevermind, read that wrong.

There is a key for shaking : "/"
Don't know about other movements but you can also play macros of recorded movements.
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02-26-2010, 08:55 PM
#1,022
taiga Offline
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I see. Does it use other movements than shaking? I don't have this game but if it's playable with just a pad I'd buy it.
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02-26-2010, 09:48 PM
#1,023
KingofCrunk Offline
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Hey,
oh yeah this double and triple jumps are really awesome!

Usually i can perform the jumps, but sometimes it seems like that the game doesn't register your intention to perform that trick! Just go for it and give it another try. Actually it should function.

KoC
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02-27-2010, 05:16 AM (This post was last modified: 03-02-2010, 07:06 AM by pizzaM4N.)
#1,024
pizzaM4N Offline
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hey,
I want to play Nwe super mario bro. Wii with my two fellows, but if I start the game, I can't the other two emulated Wii motes, but I enabled them. [Image: imgem.jpg]
There happens nothing when I try to connect the Wii Motes with 1 and 2 in the game. With the Wii-mote connect function it isn't possible.
Can you help me please to play the game with three players?
EDIT: The solution: If you have to press 1 and 2, you have to tab to the emulator and enable with "tools" as much wii motes as you want, but you first have to activate'em in the Wii mote settings. Newer revisions doesn't show me a message where I can read this but the r4525 does.
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02-27-2010, 08:27 AM (This post was last modified: 02-27-2010, 08:28 AM by Roger525.)
#1,025
Roger525 Offline
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I think there is some sort of fairly annoying emulation issue with NSMB. Let me explain why.

Firstly I'd like to point out two things: 1: My PC can easily run this game, as I've tested by disabling the audio speed throttle and the FPS limiter. 2: I have noticed this problem with several of the recent builds (starting at 50xx), compiled by several different people (spellforce, mamario, xtreme2damax).

Here's what I've noticed: My PAL version of NSMB should run at 60FPS, as it normally does (title bar displays FPS:60, VPS:60, speed 100%). At this point the audio throttle is on and the FPS limiter is set to auto. In some levels however, the emulator seems to think that 30FPS is 100% speed, so it switches back to 30FPS which is half the normal speed. At this point the title bar displays FPS: 30, VPS: 60, speed 100%.

So at first I thought: maybe my computer can't handle it, however as stated above I have ruled that out by disabling the FPS limiter and audio throttle, at which point the framerate shoots up to about 80-120FPS in the affected areas. In this configuration the emulator thinks it's emulating at well over 250% speed, although, even at 120FPS, it is technically only doing 200% of the intended speed.

Conclusion: Something's wrong with the way the emulator handles the game's instructions in these areas.

Any thoughts on this guys?
-Roger
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02-27-2010, 08:54 AM
#1,026
oohladeeda Offline
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(02-27-2010, 08:27 AM)Roger525 Wrote: I think there is some sort of fairly annoying emulation issue with NSMB. Let me explain why.

Firstly I'd like to point out two things: 1: My PC can easily run this game, as I've tested by disabling the audio speed throttle and the FPS limiter. 2: I have noticed this problem with several of the recent builds (starting at 50xx), compiled by several different people (spellforce, mamario, xtreme2damax).

Here's what I've noticed: My PAL version of NSMB should run at 60FPS, as it normally does (title bar displays FPS:60, VPS:60, speed 100%). At this point the audio throttle is on and the FPS limiter is set to auto. In some levels however, the emulator seems to think that 30FPS is 100% speed, so it switches back to 30FPS which is half the normal speed. At this point the title bar displays FPS: 30, VPS: 60, speed 100%.

So at first I thought: maybe my computer can't handle it, however as stated above I have ruled that out by disabling the FPS limiter and audio throttle, at which point the framerate shoots up to about 80-120FPS in the affected areas. In this configuration the emulator thinks it's emulating at well over 250% speed, although, even at 120FPS, it is technically only doing 200% of the intended speed.

Conclusion: Something's wrong with the way the emulator handles the game's instructions in these areas.

Any thoughts on this guys?
-Roger

ive noticed the same problem, check out the "locked at 20 fps" thread, i hope this problem gets solved soon, it ruins the nearly perfect gameplay........
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02-27-2010, 08:57 AM
#1,027
Roger525 Offline
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OK thx, will do.
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02-27-2010, 09:25 AM (This post was last modified: 02-27-2010, 09:25 AM by nosound97.)
#1,028
nosound97 Offline
Cheetahmen on the N64 D:
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Just enable Audio Throttle if the game runs too fast, it should get back to normal speed
[Image: 1147431.png]
YouTube channel | Xfire
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02-27-2010, 05:27 PM
#1,029
christianhansen
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hey.

My Dolphin dosent work, when i trying to open new supermario bros, it's say - Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info.

What did i do ?

Thanks
02-27-2010, 05:31 PM
#1,030
admin89 Offline
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Your Graphic card driver,and Direct X must update,check the link below
Laptop: (Show Spoiler)
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC :: (Show Spoiler)
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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