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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] New Super Mario Bros. Wii
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[Wii] New Super Mario Bros. Wii
02-22-2010, 08:26 PM
#991
glon Offline
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I've noticed another issue- only on the first level do I get the music and the monster's dance moves synchronized (you know the ones supposed to throw you off). Everywhere else it seems to be out of sync. Any ideas?
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02-22-2010, 10:10 PM
#992
glon Offline
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About NetPlay, anyone managed to succesfully play coop using this? I am able to connect 2 machines and start the game but I have no idea how to make the game register the emulated wiimote on the 2nd PC so it thinks it's actually Player2. Anyone?
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02-23-2010, 04:23 AM
#993
nosound97 Offline
Cheetahmen on the N64 D:
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(02-22-2010, 08:26 PM)glon Wrote: I've noticed another issue- only on the first level do I get the music and the monster's dance moves synchronized (you know the ones supposed to throw you off). Everywhere else it seems to be out of sync. Any ideas?

Never got this issue, you probably have Throttle (Other Audio) disabled.
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02-23-2010, 11:29 AM (This post was last modified: 02-23-2010, 11:32 AM by Emeraldu.)
#994
Emeraldu Offline
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I found another issue on World 4-3 you can't complete the level. If you die or finish the level all you get is black screen and the game hangs.
SVN 4771, opengl, enable dual core, enable idle skipping, hle the jpl, JIT recompiler, lock threads to core, optimize q, dsp on thread, efb copy to texture (hack), DSP - enable HLE audio rest is disabled, i'm using a real wiimote.
Donno if all the details rly matters but is someone else getting this problem ?

nvm, found the solution: enable Safe Texture Cache
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02-23-2010, 12:48 PM
#995
taiga Offline
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Anyone have a decent configuration for using the 360 pad as a Wiimote, if that's even possible?
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02-23-2010, 12:49 PM
#996
A. Taiga Offline
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somebody have a full save for this game ?
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02-23-2010, 05:10 PM
#997
Sabi96 Offline
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(02-23-2010, 12:49 PM)A. Taiga Wrote: somebody have a full save for this game ?

NTSC or PAL?
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02-24-2010, 04:22 AM
#998
KingofCrunk Offline
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Hey,
refering to tiger, use this releases, the xbox360pad plugins are even implemented: http://www.dolphin-emu.org/

Hope they are for your satisfaction..

KoC
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02-24-2010, 04:32 AM
#999
taiga Offline
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Thank you!!!
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02-24-2010, 06:03 AM
#1,000
Xtreme2damax Offline
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Can this game be compressed without breaking the image in recent revisions? I own the NTSC-U version and when I tried to compress the image in Dolphin it broke the compressed image, every time I attempted the launch the compressed image Dolphin would crash.
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