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[Wii] New Super Mario Bros. Wii
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[Wii] New Super Mario Bros. Wii
11-07-2012, 02:53 PM
#1
delroth Offline
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Wiki Page - New Super Mario Bros. Wii - [edit]


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Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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11-17-2012, 05:53 AM
#2
Duke Nukem Offline
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One thing that I have always wondered about is that why coins received from enemies spin when EFB Copy to Texture is enabled, shouldn't that be "impossible" with Texture since the other coins don't spin.
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11-22-2012, 10:30 PM
#3
alanlcarlos Offline
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NSMBU tileset pack from New Super Mario Bros. U (sequel of NSMBW) for Wii for Rvlution


http://rvlution.net/nsmbw/index.php?showitem=1809

http://www.youtube.com/watch?v=hBLewov1iRk
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11-22-2012, 10:40 PM
#4
Zee530 Offline
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All i can say is "good luck with that".
......?????
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11-22-2012, 10:53 PM
#5
alanlcarlos Offline
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Someone did work on Dolphin?

When renaming files and make substitutions with WiiScrubber not work, black screen. Can not load the tiltle sets.
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11-30-2012, 06:43 AM
#6
Kaneda Offline
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Its not working for Netplay, right ?
We cannot skip the Wiimote screen at the begining.
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11-30-2012, 01:46 PM
#7
MayImilae Offline
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Kaneda Wrote:Its not working for Netplay, right ?
We cannot skip the Wiimote screen at the begining.

The wii remote is not supported in netplay.

Duke Nukem Wrote:One thing that I have always wondered about is that why coins received from enemies spin when EFB Copy to Texture is enabled, shouldn't that be "impossible" with Texture since the other coins don't spin.

Little late, but I can answer that. The coins that fall out of defeated enemies are 3D elements that simply spin. The floating coins are 2D elements, animated textures. So while they more or less look the same, they work quite differently.
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11-30-2012, 11:45 PM (This post was last modified: 11-30-2012, 11:49 PM by Duke Nukem.)
#8
Duke Nukem Offline
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Quote:Little late, but I can answer that. The coins that fall out of defeated enemies are 3D elements that simply spin. The floating coins are 2D elements, animated textures. So while they more or less look the same, they work quite differently.

Thanks for the explanation.
But one more thing MaJoR.

What about the red coins? They float in the air and appear after going through the red ring and they spin also in Texture, shouldn't they be animated 2D elements textures too and not spin like the gold ones that float in the air?
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12-02-2012, 12:27 AM
#9
etking Offline
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DX9 seems to be much faster with EFB->RAM enabled compared to DX11 (3.0-845):

DX11 EFB->RAM no cache = 15 FPS + spinning coins

DX9 EFB->RAM no cache = 50FPS + spinning coins
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01-14-2013, 11:51 AM
#10
kkc1945 Offline
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Hello dear helper,

have you got any idea why there are sound glitches in profile select menu or in select player menu but there are not
sound glitches when you are playing a level?
Im using the 3.5 Dolphin version with most default settings.
i5 760 @ 2,8 GHZ OC 4GHZ 12GB GTX 580
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