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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] New Super Mario Bros. Wii
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[Wii] New Super Mario Bros. Wii
04-14-2013, 06:45 AM
#41
NeuroNiky
Unregistered
 
Hey guys, I hope this is the right place to ask about this.

I'm trying to use a PS2 controller to play this game, and so far I've managed to map all the wiimote gestures to the analog sticks succesfully, but I can't find a way to correctly map the controls needed to pick up things. I've tried to map to both analog and digital sticks both the move and the shake gestures but it never works. Maybe I just don't get how it should work, I stand there near the thing I want to pick up, press (1) and the shake / move up/down controls, and all it happens is that I do the high jump...

Can anyone help me map this gesture to a standard controller?

Thank you so much,
Niky
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04-14-2013, 10:36 AM
#42
LordVador Offline
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Post your Wiimote config
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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04-14-2013, 03:16 PM
#43
NeuroNiky
Unregistered
 
(04-14-2013, 10:36 AM)LordVador Wrote: Post your Wiimote config
This is my current one:


[Wiimote1]
Device = DInput/0/SmartJoy PLUS Adapter
Buttons/A = Button 2
Buttons/B = Button 3
Buttons/1 = Button 1
Buttons/2 = Button 0
Buttons/- = Button 6
Buttons/+ = Button 4
Buttons/Home = Button 8
IR/Up = Cursor Y-
IR/Down = Cursor Y+
IR/Left = Cursor X-
IR/Right = Cursor X+
Shake/Z = Button 5
Extension = Nunchuk
Nunchuk/Buttons/C = LCONTROL
Nunchuk/Buttons/Z = LSHIFT
Nunchuk/Stick/Up = W
Nunchuk/Stick/Down = S
Nunchuk/Stick/Left = A
Nunchuk/Stick/Right = D
D-Pad/Up = Hat 0 N
D-Pad/Down = Hat 0 S
D-Pad/Left = Hat 0 W
D-Pad/Right = Hat 0 E
Source = 1
Shake/Z/Range = 108,000008
Swing/Left = Axis X-
Swing/Right = Axis X+
Swing/Dead Zone = 30,000002
Swing/Up = Axis Zr-
Swing/Down = Axis Zr+
Swing/Forward = Axis Y-
Swing/Backward = Axis Y+
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04-14-2013, 11:54 PM (This post was last modified: 04-14-2013, 11:56 PM by LordVador.)
#44
LordVador Offline
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First thing: You're using Wiimote + Nunchuk so you have to B (or Z) and not 1 to grab things.
Then press B (keep B pressed) and shake your Wiimote together
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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04-17-2013, 07:02 AM
#45
3d1n0
Unregistered
 
Is there any way to play modded episodeson dolphin? i mean like NSMB Summer Sun? i cant find any guide :\
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04-17-2013, 07:12 AM
#46
ExtremeDude2 Offline
Gotta post fast
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Yes .
Check out my videos (dead)
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04-29-2013, 03:22 AM (This post was last modified: 04-29-2013, 06:03 AM by kingkongufulgus.)
#47
kingkongufulgus Offline
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Posts: 32
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Joined: Feb 2013
I suppose I should post my whole config:

1: button 2 or 5 (x or L1) (there's an option to map a command to two buttons if you right click, click the button and then "or")
2: Button 1 (square)
-: Button 9 (select)
+: Button 10 (start)

Tilt Left: forward tilt = button 7 (L2)
Tilt Right: backward tilt = button 8 (R2)

Shake: shake Z-axis = Button 6 (R1)

D-pad
up = left
down = right
left = down
right = up

There's an option for "sideways wiimote" but I don't know if the x-axis will still trigger the shake function. I haven't ever fiddled with it.
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05-22-2013, 04:47 AM
#48
951mihai Offline
mario and sonic hacker
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Posts: 8
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[Image: dolphinproblem.png]
it says that the master codes on AR dont work. i tried implementing the AR master codes on gecko and it doesnt react. http://www.youtube.com/watch?v=LjfvEhez3xs&list=PL3F134B62DC58E45C
please can you make the master codes work cuz i really want to have the koopas how and when i want on the game and notify me there is a version without
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05-22-2013, 05:52 AM
#49
ExtremeDude2 Offline
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Master code isn't needed, that's why it doesn't work XD
Check out my videos (dead)
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05-25-2013, 02:31 AM
#50
951mihai Offline
mario and sonic hacker
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(05-22-2013, 05:52 AM)ExtremeDude2 Wrote: Master code isn't needed, that's why it doesn't work XD
I dont care. i want them to be a good cheater
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