Hi,
I'm planning to develop a small wii homebrew software requiring network access.
Right now I am investigating if I can use Dolphin to speed up the prototyping and having to avoid running to my wii swapping sd cards..
I am running Mac Os X.
When running the devkitppc sockettest program, Dolphin reports an ip of 192.168.1.150 but I am unable to connect to the simple webserver the program exposes from my host machine.
My understanding is that I need to setup some kind of bridge to be able to reach the dolphin from my host. Is this correct?
I have found the following instructions on the wiki: https://wiki.dolphin-emu.org/index.php?t...nd_Adapter
Is this applicable for the wii or only gamecube emulation? The mac os vpn instructions listed there is sadly not applicable for modern versions of mac os x.
Is there another way of letting dolphin accessing the network (and internet)?
Thanks in advance!
I'm planning to develop a small wii homebrew software requiring network access.
Right now I am investigating if I can use Dolphin to speed up the prototyping and having to avoid running to my wii swapping sd cards..
I am running Mac Os X.
When running the devkitppc sockettest program, Dolphin reports an ip of 192.168.1.150 but I am unable to connect to the simple webserver the program exposes from my host machine.
My understanding is that I need to setup some kind of bridge to be able to reach the dolphin from my host. Is this correct?
I have found the following instructions on the wiki: https://wiki.dolphin-emu.org/index.php?t...nd_Adapter
Is this applicable for the wii or only gamecube emulation? The mac os vpn instructions listed there is sadly not applicable for modern versions of mac os x.
Is there another way of letting dolphin accessing the network (and internet)?
Thanks in advance!