• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
« Previous 1 2 3 4 5 6 ... 10 Next »

[Wii] Naruto Shippuden Clash of the Ninja Revolution 3
View New Posts | View Today's Posts

Pages (14): « Previous 1 ... 8 9 10 11 12 ... 14 Next »
Jump to page 
Thread Rating:
  • 7 Vote(s) - 3.71 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[Wii] Naruto Shippuden Clash of the Ninja Revolution 3
06-30-2010, 03:31 AM
#91
blackJade Offline
Member
***
Posts: 168
Threads: 2
Joined: May 2010
Try change the Input Source from Emulated Wiimote to Real Wiimote.
I don't really know that, I don't have a real wiimote.
But the Pair Up button for me is not grey.
May be you should post a screenshot on the forum.
[Image: 1289890.png]
Find
06-30-2010, 03:56 AM (This post was last modified: 06-30-2010, 03:57 AM by Warrio_r.)
#92
Warrio_r Offline
You too can be anonymous ....
****
Posts: 297
Threads: 11
Joined: Aug 2009
(06-30-2010, 03:23 AM)lesch Wrote: great, thanks for for fast reply
your trick with setting gc controller to nothing worked

still on your build i cannot pair my wiimote, the button goes grey, finds nothing and goes back to normal
with most other builds it just connects this way...

you have to install the wiimote first in Windows dude. then you can pair up in the emulator but you will not need it if you allready did it in windows. To do so you have to install the bluetooth in windows and then search for bluetooth devices and press buttons 1 and 2 in the wiimote at the same time and if everything goes right you will have the windows detecting the wiimotes,right.

Try this for more configs :
http://www.dolphin-emu.org/support.html
(06-30-2010, 12:24 AM)blackJade Wrote: For the Direct3D9 plugins you need to update your directx runtime into June 2010 to make it show up.
Online Update:
http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
Offline Update:
http://www.microsoft.com/downloads/details.aspx?familyid=3B170B25-ABAB-4BC3-AE91-50CEB6D8FA8D&displaylang=en
About the controller, have you try to set Config->GameCube->Port 1-><Nothing>?
You need to change port 1 to <Nothing> to use the Wiimote plugins.
Otherwise, choosing Standard controller will use the GCPad plugins for input.
Alright, I will build a lastest build with OpenCL and Direct3D11 patch on it.
You still need to update directx runtime into June 2010 to make Direct3D9 show up.
And if you not support OpenCL just disable it in the config menu.
If you still have problems with the wiimote let me know.
r5811 for Naruto:
x64
http://www.mediafire.com/?momnzyzz4dj
x86
http://www.mediafire.com/?5udc1lgmnvm

thanks for this new build my friend,i´ll try this later and report if i see better performance in this build.
Thanks anyway for your work, one more time
We are ALL anonymous!!! Dodgy

Intel® Quad Core™ i5-3570 CPU 3.4GHz 
Geforce GTx970 with 4GDRR5
8GB DDR3
Win7 64 Bits
Find
06-30-2010, 04:08 AM (This post was last modified: 06-30-2010, 05:25 AM by lesch.)
#93
lesch Offline
Member
***
Posts: 59
Threads: 3
Joined: Jun 2010
yes i have it installed in windows, and its working in every other build
like the 2.0 version from homepage, but it got a different controll panel

the button is not grey from start...
so i delete the wiimote from bluetooth, reinstall it, open dolphin,

now version 2.0 and other builds i have tried just find it, i dont even have to press the pair button.
with this naruto build i press the pair button, it goes gray, 5-10sec, (no driver is poping up like it does if u did it wrong in other version) button back to normal

i guess it should be working, think ill wait for someone else to confirm that his wiimote works on this build...

woot, gave it another try, setting to real wiimote first, pair up, found it Smile
thank you very much, works perfect!
Find
07-01-2010, 05:03 AM (This post was last modified: 07-03-2010, 08:58 AM by Warrio_r.)
#94
Warrio_r Offline
You too can be anonymous ....
****
Posts: 297
Threads: 11
Joined: Aug 2009
hi guys.

Blackjade i tested your last dolphin r5811M , patched by you , in directx9, and it looks better and more faster. I gain like 5 to 10 fps.
In directx 11 it seems great to , but something is wrong with the shadows, in some stages they make an "graphic bug" in screen. Don´t know ao to describe that

Good work guys, you are in the good way
We are ALL anonymous!!! Dodgy

Intel® Quad Core™ i5-3570 CPU 3.4GHz 
Geforce GTx970 with 4GDRR5
8GB DDR3
Win7 64 Bits
Find
07-04-2010, 10:28 PM
#95
smiie
Unregistered
 
I have a strange problem with this game... The game it self works great but the menus are messy.

included a picture

[Image: narutowierdtext.png]
07-05-2010, 12:30 AM
#96
Warrio_r Offline
You too can be anonymous ....
****
Posts: 297
Threads: 11
Joined: Aug 2009
(07-04-2010, 10:28 PM)smiie Wrote: I have a strange problem with this game... The game it self works great but the menus are messy.

did you use the config and emulators state in this thread?!?

that seems a problem from the "safe texture cache". you must turn it on and select fast. Also upgrade your graphic card drivers. But ii think is something wrong in your dolphin config.
We are ALL anonymous!!! Dodgy

Intel® Quad Core™ i5-3570 CPU 3.4GHz 
Geforce GTx970 with 4GDRR5
8GB DDR3
Win7 64 Bits
Find
07-05-2010, 01:08 AM
#97
smiie
Unregistered
 
(07-05-2010, 12:30 AM)Warrio_r Wrote:
(07-04-2010, 10:28 PM)smiie Wrote: I have a strange problem with this game... The game it self works great but the menus are messy.

did you use the config and emulators state in this thread?!?

that seems a problem from the "safe texture cache". you must turn it on and select fast. Also upgrade your graphic card drivers. But ii think is something wrong in your dolphin config.

It seems like "safe texture cache" was turned off for me, but turning it on did not change anything. Going to update my drivers now.


Drivers updated, no change
07-05-2010, 08:38 AM (This post was last modified: 07-05-2010, 08:44 AM by Warrio_r.)
#98
Warrio_r Offline
You too can be anonymous ....
****
Posts: 297
Threads: 11
Joined: Aug 2009
(07-05-2010, 01:08 AM)smiie Wrote:
(07-05-2010, 12:30 AM)Warrio_r Wrote:
(07-04-2010, 10:28 PM)smiie Wrote: I have a strange problem with this game... The game it self works great but the menus are messy.

did you use the config and emulators state in this thread?!?

that seems a problem from the "safe texture cache". you must turn it on and select fast. Also upgrade your graphic card drivers. But ii think is something wrong in your dolphin config.

It seems like "safe texture cache" was turned off for me, but turning it on did not change anything. Going to update my drivers now.


Drivers updated, no change

it´s strange man.

Do like i did here : http://forums.dolphin-emu.org/thread-6438-page-5.html and it is my 47 post that you have to follow.

Try that

(06-30-2010, 12:24 AM)blackJade Wrote: For the Direct3D9 plugins you need to update your directx runtime into June 2010 to make it show up.
Online Update:
http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
Offline Update:
http://www.microsoft.com/downloads/details.aspx?familyid=3B170B25-ABAB-4BC3-AE91-50CEB6D8FA8D&displaylang=en
About the controller, have you try to set Config->GameCube->Port 1-><Nothing>?
You need to change port 1 to <Nothing> to use the Wiimote plugins.
Otherwise, choosing Standard controller will use the GCPad plugins for input.
Alright, I will build a lastest build with OpenCL and Direct3D11 patch on it.
You still need to update directx runtime into June 2010 to make Direct3D9 show up.
And if you not support OpenCL just disable it in the config menu.
If you still have problems with the wiimote let me know.
r5811 for Naruto:
x64
http://www.mediafire.com/?momnzyzz4dj
x86
http://www.mediafire.com/?5udc1lgmnvm

my friend have been playing all the three games and just know i started playing the NSCNR 3 and it has problems. in at least 3 levels, and the caracters also have the "black thing" in directx9. It´s possible that you miss something , when you aply the patch ?!?

This last version, you aplied the patch to fix the black textures, is most faster than older version, but has this bugs, can you fix it ? or i´m asking you too much, my friend ?

thanks in advance
We are ALL anonymous!!! Dodgy

Intel® Quad Core™ i5-3570 CPU 3.4GHz 
Geforce GTx970 with 4GDRR5
8GB DDR3
Win7 64 Bits
Find
07-29-2010, 12:24 AM
#99
LordThief
Unregistered
 
Could someone, who plays this game with keyboard/mouse, tell me optimal controls for this game.
08-11-2010, 03:53 AM
#100
donoki Offline
Junior Member
**
Posts: 8
Threads: 0
Joined: Aug 2010
Hello!
Im new here, can someone help me how can i patch the game that blackJade posted?

" You have to use Tortoise to add in the project by right click it TortoiseSVN->apply patch->highlight all the cpp->patch all.
Then use vc.net to compile the project..."

I downloaded the Tortoise program, but i dont know how to use it, please help me, those black textures make me angry Sad


Thanks in advance.
Find
« Next Oldest | Next Newest »
Pages (14): « Previous 1 ... 8 9 10 11 12 ... 14 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode