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[Wii] Naruto Shippuden Clash of the Ninja Revolution 3
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[Wii] Naruto Shippuden Clash of the Ninja Revolution 3
06-20-2010, 05:02 AM
#81
Warrio_r Offline
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Hi blackjade.

Just to tell you if you want to compile a new build resolving the problem of the Black TExtures, a good candidate for that is the build r5747. I tested and seems more stable in directx9 . In directx11 it still to slow at least to mine GF9600GT 1GBDDR3. It´s a directx10 gfx so i don´t expect miracles.

I still use the old version you compile r5649M, but maybe someone wants an more recent version with your patch. This one seems to have a good performance

Complements for you
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06-24-2010, 12:02 PM
#82
EliteBushido
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could somebody pls patch 64 bit dolphin, ive tried but when i go into VS it wont compile the build... i dont know if the patched 32 bit version is supposed to do this, but when i play instead of the black texture, its just stuff disappearing nowConfused
06-24-2010, 06:39 PM (This post was last modified: 06-30-2010, 12:33 AM by blackJade.)
#83
blackJade Offline
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(06-24-2010, 12:02 PM)EliteBushido Wrote: could somebody pls patch 64 bit dolphin, ive tried but when i go into VS it wont compile the build... i dont know if the patched 32 bit version is supposed to do this, but when i play instead of the black texture, its just stuff disappearing nowConfused

Here is the lastest build x64 version with the patch.
(*Removed*)
Don't use DX11 plugins. The patch still only for DX9 and OGL.
[Image: 1289890.png]
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06-24-2010, 08:05 PM
#84
Warrio_r Offline
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(06-24-2010, 06:39 PM)blackJade Wrote:
(06-24-2010, 12:02 PM)EliteBushido Wrote: could somebody pls patch 64 bit dolphin, ive tried but when i go into VS it wont compile the build... i dont know if the patched 32 bit version is supposed to do this, but when i play instead of the black texture, its just stuff disappearing nowConfused

Here is the lastest build x64 version with the patch.
http://www.mediafire.com/?hn22znzynct
Don't use DX11 plugins. The patch still only for DX9 and OGL.

Can you compile the 32 bits version too ? , my friend
thanks
We are ALL anonymous!!! Dodgy

Intel® Quad Core™ i5-3570 CPU 3.4GHz 
Geforce GTx970 with 4GDRR5
8GB DDR3
Win7 64 Bits
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06-24-2010, 09:44 PM (This post was last modified: 06-24-2010, 09:45 PM by blackJade.)
#85
blackJade Offline
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There is not much change after r5731.
The only changes thing is DX11 but the patch won't work with DX11.
So, what do you want??
OpenCL is not default open, you need to do some setting when compile the source.
So, If you are looking for a OpenCL build, what display card are you using?
[Image: 1289890.png]
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06-25-2010, 02:32 AM
#86
EliteBushido
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(06-24-2010, 06:39 PM)blackJade Wrote:
(06-24-2010, 12:02 PM)EliteBushido Wrote: could somebody pls patch 64 bit dolphin, ive tried but when i go into VS it wont compile the build... i dont know if the patched 32 bit version is supposed to do this, but when i play instead of the black texture, its just stuff disappearing nowConfused

Here is the lastest build x64 version with the patch.
http://www.mediafire.com/?hn22znzynct
Don't use DX11 plugins. The patch still only for DX9 and OGL.

i appreciate it a lot, but just one thing tho. i want to use the Dx9 plugin with EFB copy set to texture(if its set to RAM the game is horribly jaggy) but when i have it set to texture a lot of stuff ends up missing, characters flashing backgrounds disappearing. but with openGL the game doesnt run as good(its actually like slowmo and dx9 is just smooooooth)
06-26-2010, 10:32 AM
#87
Warrio_r Offline
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(06-24-2010, 09:44 PM)blackJade Wrote: There is not much change after r5731.
The only changes thing is DX11 but the patch won't work with DX11.
So, what do you want??
OpenCL is not default open, you need to do some setting when compile the source.
So, If you are looking for a OpenCL build, what display card are you using?

sorry mate, i has thinking that were speed improves for the directx9 plug in. Thanks any way, my graphic card is a 9600GT 1 GB DDR3, we had a "discussion" earlier about ours graphic cards lol Remember ?!? Tongue
We are ALL anonymous!!! Dodgy

Intel® Quad Core™ i5-3570 CPU 3.4GHz 
Geforce GTx970 with 4GDRR5
8GB DDR3
Win7 64 Bits
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06-29-2010, 04:16 PM
#88
sadokan
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Thanks.
06-29-2010, 09:22 PM
#89
lesch Offline
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(06-24-2010, 06:39 PM)blackJade Wrote:
(06-24-2010, 12:02 PM)EliteBushido Wrote: could somebody pls patch 64 bit dolphin, ive tried but when i go into VS it wont compile the build... i dont know if the patched 32 bit version is supposed to do this, but when i play instead of the black texture, its just stuff disappearing nowConfused

Here is the lastest build x64 version with the patch.
http://www.mediafire.com/?hn22znzynct
Don't use DX11 plugins. The patch still only for DX9 and OGL.

this is the only version were i can go further than the first black screen which says "wiimote this and that - press any button" when i press enter it works. too bad in this version i cant get my wiimote hooked up with dolphin. also dx9 plugin is missing?!

ive tried two other revisions, with both i can pair up my wiimote, but i dont know whats wrong, i cant get past the "you need a controller - press any button" blackscreen... wtf?!

using PAL version of the game...
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06-30-2010, 03:23 AM
#90
lesch Offline
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great, thanks for for fast reply
your trick with setting gc controller to nothing worked

still on your build i cannot pair my wiimote, the button goes grey, finds nothing and goes back to normal
with most other builds it just connects this way...
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