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[Wii] Muramasa: The Demon Blade
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[Wii] Muramasa: The Demon Blade
12-02-2009, 12:30 AM
#191
chamorro Offline
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God, someone kill those kite ninjas >:O
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12-02-2009, 04:01 AM
#192
Kupfel Offline
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(12-02-2009, 12:30 AM)chamorro Wrote: God, someone kill those kite ninjas >:O

done !Cool
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12-08-2009, 11:08 PM
#193
hbk
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Hi guys. I own a PAL version of Muramasa The Demon Blade and was wondering did they fix the freezing when playing the two white dungeons(Total Pandemonium and Ghosts Of The Battlefield). Without completing these two dungeons you can't get the third ending for Kisuke and Momohime.
12-11-2009, 07:56 AM
#194
GsixtyForce Offline
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(12-02-2009, 12:30 AM)chamorro Wrote: God, someone kill those kite ninjas >:O

Dude is there anyone who managed to get tru the FLYing 100 demons special level? there even worse in great number normally 4 would be enough but now 8+ Sad this sucks (but I'll go back when I level up some more)

yeah finished story with d3d with girl @100%.. now playing boy, almost @35% no problems so far Smile

this game next to zelda & Mario's might be the best game in years..

without doubt best 2D graphics style of the century!!
[color=#FFA500]-My dedicated Emulator HTPC (XPC Prima Shuttle XP35S2)-
Q6600 @ 3.2Ghz / 4GB-800Mhz / 1x500GB + 2x640GB[Raid0]
8800GT @ 700/1750/1000Mhz [Win7x64 Ultimate]

+8930G Core 2 Mobile 2Ghz / 4GB DDR3 / 9600M GT / 2x500GB 7200 / Win7x64[/color]
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12-12-2009, 07:21 AM
#195
Infernalis
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Kudos to the guys behind Dolphin, despite having a Wii at home I could never have finished Muramasa, the Wii is in the main room and only serves for my mother (Wii-Fit lol...). Or maybe I could but no point playing in bad conditions.

As for Muramasa, great game, I enjoyed it like I did with Odin Sphere. Just annoyed with the translation which skip some parts sometimes. Some audios problem with r4621 but bearable.

Hopefully you don't need to kill those kite ninjas in white challenge for the third endings, otherwise I would had gone mad since a long time, can't count the time the game crashed before I finally gave up.
12-15-2009, 07:54 AM
#196
maxxxp
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I've the pal-untouched image of muramasa but i've a problem to boot the game with the latest svn (4693): the game hangs with a black screen at start, is there a method to bootup without patch the iso?
12-17-2009, 10:53 PM
#197
swelnet Offline
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Try an older version of the emulator, the current one. I have no problem with it.
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12-20-2009, 02:19 AM
#198
Vanden
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Hi guys, one has solution to finish the game??, my dolphing's versionis 4525 X64
12-20-2009, 03:14 AM
#199
fxjohn Offline
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As I said it earlier in this topic, the 4617 build is ok to finish the game. But I'd experienced sound problems with this version, so I'd transfered saves between 4606 and 4617 just for final bosses in order to enjoy fully this great game. Logically, with 4700 or earlier builds, you will not have this kind of matter (but not test).
PS: I'm using X64 builds too.
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12-23-2009, 01:56 AM
#200
CassioAug Offline
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Is the PAL or the NTSC version that works better in this game ?

Thanks. ;-)
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