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[Wii] Muramasa: The Demon Blade
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[Wii] Muramasa: The Demon Blade
09-07-2009, 02:11 PM
#81
billbrown Offline
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Update to my problem. Taking notice of Akabane's post I switched to OpenGL (had to dl the ATI drivers for win7, hadn't done that yet because i dual boot) and now the swords appear just fine, and even the minor graphical errors are gone.

In summary, the OpenGL plugin works better than the DirectX9 one.
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09-07-2009, 03:18 PM
#82
Akabane
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(09-07-2009, 02:11 PM)billbrown Wrote: Update to my problem. Taking notice of Akabane's post I switched to OpenGL (had to dl the ATI drivers for win7, hadn't done that yet because i dual boot) and now the swords appear just fine, and even the minor graphical errors are gone.

In summary, the OpenGL plugin works better than the DirectX9 one.

great to help Wink,
Now i have a question. Is anyone having fps drop in the food areas? my game run at 60 fps most of the time, and drop to 35-45 fps in that kind of area.

[Image: muras.png]

Maybe is a problem with the game itself, i remember that Odin sphere have mayor fps drop problems in some maps
09-07-2009, 03:20 PM
#83
billbrown Offline
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(09-07-2009, 03:18 PM)Akabane Wrote: great to help Wink,
Now i have a question. Is anyone having fps drop in the food areas? my game run at 60 fps most of the time, and drop to 35-45 fps in that kind of area.

[Image: muras.png]

Maybe is a problem with the game itself, i remember that Odin sphere have mayor fps drop problems in some maps

Coincidentally, I'm paused at the place in your screenshot now. I'm at 55fps currently, using similar settings to yours but both my AF and AA are lower (4x and 4x).
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09-07-2009, 03:37 PM
#84
Akabane
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(09-07-2009, 03:20 PM)billbrown Wrote: Coincidentally, I'm paused at the place in your screenshot now. I'm at 55fps currently, using similar settings to yours but both my AF and AA are lower (4x and 4x).

lowering the AF and AA dint work for me, but is not a big deal, the food areas don't have enemies.
09-07-2009, 06:29 PM
#85
nosound97 Offline
Cheetahmen on the N64 D:
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Finally the game is out in US, going to take a new video so wait some time Wink
[Image: 1147431.png]
YouTube channel | Xfire
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09-07-2009, 07:49 PM
#86
nosound97 Offline
Cheetahmen on the N64 D:
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Posts: 3,552
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http://www.youtube.com/watch?v=shPN22OJWUY
[Image: 1147431.png]
YouTube channel | Xfire
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09-08-2009, 12:19 AM
#87
Bloodcrave
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so who's methods should i follow? ayuanx's or maiweijie's?
i'm referring to the method to fix the ending glitch
09-08-2009, 12:58 AM
#88
Unnamed
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The emulator seems to freeze when I meet ninjas with kites. Is there any fix to this?
09-08-2009, 01:24 AM
#89
Altaris
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(05-08-2009, 08:46 PM)AyuanX Wrote:
(05-08-2009, 07:05 PM)ector Wrote:
(05-08-2009, 05:16 PM)AyuanX Wrote: Yeah, here is the hack release.
Test passed on 1st & 2nd Endings of Monohime and Kisuke.
Cool but does it really need to be an exe? You could probably have done the same with just game .ini memory edits..

OK, thanks to ector's tip, here is the easy way to deploy this hack:

put the following text

[color=#0000CD][OnFrame] Add memory patches to be applied every frame here.
+$<Pond Scene Hangup Hack>
0x8005B628:dword:0x48000174[/color]

into file User\GameConfig\RSFJ99.ini
and don't forget to turn on "Config->Enable Cheat" in Dolphin.

No need to modify game ISO anymore.Smile

What do I do if I don't have a RSFJ99.ini file in the Gameconfig folder?
09-08-2009, 03:10 AM
#90
shhelp Offline
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(09-08-2009, 01:24 AM)Altaris Wrote: What do I do if I don't have a RSFJ99.ini file in the Gameconfig folder?

Because you're playing the English version, RSFE7U. The fix will not work because it was made for the JPN version.

Does anyone have a work around for the English version? Thanks.
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