r7483 its a great revision most games running fast and without errors
[Wii] Muramasa: The Demon Blade
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12-16-2011, 03:13 PM
There is a display problem I have noticed when playing that I also see in other's pics in this thread. I searched and it does not look like it has been specifically mentioned.
Certain areas of the game have faint horizontal and vertcial lines. I have toggled and altered every option in Dolphin that I think may relate to them but they persist. The only change I have noticed is the behavior of the lines in different resolutions. Lower resolutions have the lines flickering more and they will actually disappear when the character is at certain points on the screen. Higher resolutions have much less flickering but the lines never disappear. You can see this behavior in the pics from the following posts of this very thread. 77 79 82 153 154 I have used Dolphin 3.0 235 and 226 with identical results. I circled some of the lines in this pic. System: i7 2600k 16GB ram 560 ti SLI Win7 64 04-28-2012, 02:21 PM
a little thread necroing here, but i figured i'd keep it in the games main discussion XD
is there a recommended sound setting people have found to get the best out of this game? i'm currently running it on DSP HLE Emulation and while its not bad, i've been hearing some odd pops and what seems to be kinda grundgy sound. Everything else has been great so far though, getting a steady 60 fps at 1080 rez.
Unless there are major sound issues like background music that suddenly stops, missing instruments, continuous static, audio/video sync or low volume, it's better to keep using DSP HLE because it's faster.
The issues you've describe might be resolved by changing from DSound to XAudio2 or 48000hz to 32000hz. For the Games Discussion section, we always prefer thread necromancy. The aim is to keep all discussion of a particular game in one thread. 04-28-2012, 04:21 PM
ah alright, happy to be a necro then!
and thanks for the quick response, i'll try that out
going to Xaudio2 definitely helped out!
one other thing i've noticed with games on this emulator (somewhat on xenoblade, but especially on muramasa) is a screen tearing type of effect. on xenoblade vsync helped reduce it a little, but in this game its a pretty big 30-40 pixel horizontal band across the screen of garbled or offset pixels. it goes away when you stop moving or move slowly, but its very consistent otherwise. if i change the internal resolution i can get it to show up in different locations, but its pretty much always there. 2x is around the middle to middle lower part of the screen. 2.5x is around the top and 3x is around the bottom. any ideas on what might be causing that or how to fix/reduce it? 04-30-2012, 09:44 AM
I typically live with screen tearing. Dolphin does not sync your PC's GPU with the Wii's GPU so if your PC's GPU is a lot faster than the Wii's (which it likely is) you'll get screen tearing.
Does the tearing still occur with 1x Native resolution? 04-30-2012, 04:49 PM
(This post was last modified: 04-30-2012, 04:49 PM by Squall Leonhart.)
Framerate has nothing to do with Tearing, never has, and the idea it does is just a regurgitated myth that gets tossed out in a thread now and then.
Completed frames has everything to do with tearing, and an incomplete frame can be sent to the display at any framerate. |
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