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[Wii] Muramasa: The Demon Blade
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[Wii] Muramasa: The Demon Blade
04-28-2009, 12:03 AM
#31
swelnet Offline
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Posts: 26
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Well the only way to have really sharp 2D would be a 2D filter called 2xSai. You can test that filter in many emulators like zsnes and mame.

There are four types of 2xSai : 2xSai, 2xSai super and those two as "vba" mode, that look even better.

To have the best view of those filters I recommend trying them with Final Burn Alpha, a Cps1, 2, neogeo and others emulator.
At this moment it is the emulator proposing the most 2D filters I've seen, in the latest release. Maybe some revision of mame offers as much 2D filters.

By the way 2xSai works great on textures too, you can test it with playstation 1 emulators (Epsxe if I recall correctly).
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04-28-2009, 06:36 PM
#32
AyuanX Offline
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Posts: 54
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(04-21-2009, 05:37 AM)cabroncito Wrote:
(04-17-2009, 04:30 AM)AyuanX Wrote: HELP!!!

The emulator hangs after beating the final boss, right before the ending. Strangely the emulator is not dead, as the graphic is still in motion, so is the music. But it just stays there and refuse to go to next scene no matter whatever keys you press.
This problem has been confirmed by many people. Changing the DolphinSVN version doesn't help yet.

Really appreciate it if someone has a solution.

yeah same problem here, just try 3025 and still stuck at same place.
Really appreciate if someone can fix that problem, thx.

the iso is ok, i can pass it playing with wii...

On a real wii, do you need to press any key to make the game move on?
Or, the game just waits a few seconds and moves on automatically?

Without a clue of correct behavior, I just found it impossible to debug ...
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04-29-2009, 02:42 AM
#33
swelnet Offline
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Joined: Apr 2009
Humm I'd like to know if you guys have a "perfect sound" in the game. On my comp the game runs pretty smooth but the sound isn't perfect, like it glitches a bit.
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04-29-2009, 02:48 AM
#34
RuFo_ThE_oNe Offline
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Posts: 94
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Joined: Apr 2009
Have you checked/enabled all the options for sound under the Sound Tab in Dolphin?
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04-29-2009, 11:10 AM
#35
shellingford
Unregistered
 
(04-29-2009, 02:42 AM)swelnet Wrote: Humm I'd like to know if you guys have a "perfect sound" in the game. On my comp the game runs pretty smooth but the sound isn't perfect, like it glitches a bit.
no, not perfect . there's noise and sometimes it would fail to switch one bgm to another
04-29-2009, 12:27 PM
#36
stalin
Unregistered
 
(04-28-2009, 06:36 PM)AyuanX Wrote: On a real wii, do you need to press any key to make the game move on?
Or, the game just waits a few seconds and moves on automatically?

Without a clue of correct behavior, I just found it impossible to debug ...

I asked people who played that said it automatically and after that
staff roll can press A+B skip
04-29-2009, 01:39 PM
#37
AyuanX Offline
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Posts: 54
Threads: 9
Joined: Apr 2009
(04-29-2009, 12:27 PM)stalin Wrote:
(04-28-2009, 06:36 PM)AyuanX Wrote: On a real wii, do you need to press any key to make the game move on?
Or, the game just waits a few seconds and moves on automatically?

Without a clue of correct behavior, I just found it impossible to debug ...

I asked people who played that said it automatically and after that
staff roll can press A+B skip

Then I guess it is quite possible to be a problem by a counter/timer of floating-point precision which trapped in loop due to incorrect calculation rounding.

Seems the Dev team has no interset in this game, dunno when the bug could be found ....Sad
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04-29-2009, 09:23 PM (This post was last modified: 04-29-2009, 09:23 PM by RuFo_ThE_oNe.)
#38
RuFo_ThE_oNe Offline
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Posts: 94
Threads: 5
Joined: Apr 2009
Ok, I hope that it would be quite loud and clear :
DEV TEAM HAS INTEREST IN EVERYTHING ABOUT THEIR EMU, HOWEVER, THEY'RE WORKING ON SOUND EMULATION AT THE MOMENT AND ONCE THEY'LL BE SATISFIED, THEY WOULD TAKE A LOOK AT ALL THOSE ANNOYING BUGS.
BE PATIENT OR PLAY ON GC/WII IF YOU'RE UNHAPPY !
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04-30-2009, 12:53 AM (This post was last modified: 04-30-2009, 12:55 AM by cabroncito.)
#39
cabroncito Offline
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Posts: 14
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Joined: Apr 2009
(04-17-2009, 04:30 AM)AyuanX Wrote: HELP!!!

The emulator hangs after beating the final boss, right before the ending. Strangely the emulator is not dead, as the graphic is still in motion, so is the music. But it just stays there and refuse to go to next scene no matter whatever keys you press.
This problem has been confirmed by many people. Changing the DolphinSVN version doesn't help yet.

Really appreciate it if someone has a solution.

(04-28-2009, 06:36 PM)AyuanX Wrote:
(04-21-2009, 05:37 AM)cabroncito Wrote:
(04-17-2009, 04:30 AM)AyuanX Wrote: HELP!!!

The emulator hangs after beating the final boss, right before the ending. Strangely the emulator is not dead, as the graphic is still in motion, so is the music. But it just stays there and refuse to go to next scene no matter whatever keys you press.
This problem has been confirmed by many people. Changing the DolphinSVN version doesn't help yet.

Really appreciate it if someone has a solution.

yeah same problem here, just try 3025 and still stuck at same place.
Really appreciate if someone can fix that problem, thx.

the iso is ok, i can pass it playing with wii...

On a real wii, do you need to press any key to make the game move on?
Or, the game just waits a few seconds and moves on automatically?

Without a clue of correct behavior, I just found it impossible to debug ...

sry i was kinda busy late days, the corret behavior is just like other post said, after that screen the credits rolls comes automatically and can be skiped by pressing a+b

thx for the all effort
(04-29-2009, 09:23 PM)RuFo_ThE_oNe Wrote: Ok, I hope that it would be quite loud and clear :
DEV TEAM HAS INTEREST IN EVERYTHING ABOUT THEIR EMU, HOWEVER, THEY'RE WORKING ON SOUND EMULATION AT THE MOMENT AND ONCE THEY'LL BE SATISFIED, THEY WOULD TAKE A LOOK AT ALL THOSE ANNOYING BUGS.
BE PATIENT OR PLAY ON GC/WII IF YOU'RE UNHAPPY !

i'm very happy with emu also with my cube and wii, just want help in someway to better emu, no harm intention at all, and thx for all.
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04-30-2009, 05:27 PM
#40
swelnet Offline
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Posts: 26
Threads: 1
Joined: Apr 2009
I found out how to improve sound : I run the game in fullscreen now, and it's much better (1280x960).
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