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[Wii] Muramasa: The Demon Blade
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[Wii] Muramasa: The Demon Blade
09-09-2009, 11:40 PM
#111
rararidiculous
Unregistered
 
What would be the best settings to run this game for me?

Specs:
3.2ghz Pentium 4 Prescott
3gb DDR ram
512mb X1950 Pro

Oddly enough, I got more FPS enabling dual-core, and without frameskip using dolphinIL it topped off at around 36fps with it fluctuating from around 27-36. Nothing fancy is enabled.
09-10-2009, 10:52 AM
#112
Someone
Unregistered
 
So is there any hope of getting an ending fix for the US version?
09-10-2009, 01:29 PM
#113
Sint
Unregistered
 
Also humbly requesting an ending fix for the ntsc version, tis horrible to get this far and not get my just rewards >.<
09-10-2009, 04:50 PM
#114
silentmoon
Unregistered
 
so now all we can do is waiting for a new hack to get pass the ending point in US ver??
09-10-2009, 09:11 PM
#115
AlphaWeapon
Unregistered
 
I just discovered that having the map shown(even if small) takes away A LOT of FPSs
You can put it away with the Z key on the GC controller
09-11-2009, 11:27 AM
#116
neo_silentchaos
Unregistered
 
Big Grin 
This may be my first post here but I offer something you guys might find useful! An ending fix for the English version!

I felt deprived not seeing the ending and not being able continue with the other stories, so I decided to debug it myself. Having a bit of background with assembly language (but never PPC), I tried to make AyuanX's patch work with the US release. Without a Japanese version with me to compare the code with, it took me some time to figure out what values have to be changed from the patch. After some trial and error (and a few hours), I finally got it to work!

Again, this is simply a rework of AyuanX's patch, changing the hex values to what they should be on the US version. I've only tested this with Momo-hime's first ending, but as with the old patch, it should work fine for the others.

Just add this to your User\GameConfig\RSFE7U.ini

[color=#0000CD][OnFrame] Add memory patches to be applied every frame here.
+$<Pond Scene Hangup Hack>
0x8005B690:dword:0x48000190[/color]

Let the credits roll and enjoy!

edit:
For those who currently do not have the game's ini, or a bit lazy to dig through folders for it, you can set up the patch another way.

First right-click the game from Dolphin then click Properties. Go to the Patches tab then click Add. Type the name <Pond Scene Hangup Hack>, click on dword, and then put [color=#0000CD]8005B690[/color] for the Offset and [color=#0000CD]48000190[/color] for the Value.
09-11-2009, 02:20 PM
#117
Unnamed
Unregistered
 
(09-11-2009, 11:27 AM)neo_silentchaos Wrote: This may be my first post here but I offer something you guys might find useful! An ending fix for the English version!

I felt depraved not seeing the ending and not being able continue with the other stories, so I decided to debug it myself. Having a bit of background with assembly language (but never PPC), I tried to make AyuanX's patch work with the US release. Without a Japanese version with me to compare the code with, it took me some time to figure out what values have to be changed from the patch. After some trial and error (and a few hours), I finally got it to work!

Again, this is simply a rework of AyuanX's patch, changing the hex values to what they should be on the US version. I've only tested this with Momo-hime's first ending, but as with the old patch, it should work fine for the others.

Just add this to your User\GameConfig\RSFE7U.ini

[color=#0000CD][OnFrame] Add memory patches to be applied every frame here.
+$<Pond Scene Hangup Hack>
0x8005B690:dword:0x48000190[/color]

Let the credits roll and enjoy!

Thank you so much!
You made my day feel better.
09-11-2009, 04:26 PM (This post was last modified: 09-11-2009, 04:39 PM by billbrown.)
#118
billbrown Offline
Junior Member
**
Posts: 5
Threads: 0
Joined: Sep 2009
(09-11-2009, 11:27 AM)neo_silentchaos Wrote: This may be my first post here but I offer something you guys might find useful! An ending fix for the English version!

I felt depraved not seeing the ending and not being able continue with the other stories, so I decided to debug it myself. Having a bit of background with assembly language (but never PPC), I tried to make AyuanX's patch work with the US release. Without a Japanese version with me to compare the code with, it took me some time to figure out what values have to be changed from the patch. After some trial and error (and a few hours), I finally got it to work!

Again, this is simply a rework of AyuanX's patch, changing the hex values to what they should be on the US version. I've only tested this with Momo-hime's first ending, but as with the old patch, it should work fine for the others.

Just add this to your User\GameConfig\RSFE7U.ini

[color=#0000CD][OnFrame] Add memory patches to be applied every frame here.
+$<Pond Scene Hangup Hack>
0x8005B690:dword:0x48000190[/color]

Let the credits roll and enjoy!

Strange, I seem to be missing a RSFE7U.ini.

Edit: Since they seem to all be basic config files I'll try creating my own.
Find
09-11-2009, 05:54 PM
#119
raziul
Unregistered
 
(09-11-2009, 04:26 PM)billbrown Wrote:
(09-11-2009, 11:27 AM)neo_silentchaos Wrote: This may be my first post here but I offer something you guys might find useful! An ending fix for the English version!

I felt depraved not seeing the ending and not being able continue with the other stories, so I decided to debug it myself. Having a bit of background with assembly language (but never PPC), I tried to make AyuanX's patch work with the US release. Without a Japanese version with me to compare the code with, it took me some time to figure out what values have to be changed from the patch. After some trial and error (and a few hours), I finally got it to work!

Again, this is simply a rework of AyuanX's patch, changing the hex values to what they should be on the US version. I've only tested this with Momo-hime's first ending, but as with the old patch, it should work fine for the others.

Just add this to your User\GameConfig\RSFE7U.ini

[color=#0000CD][OnFrame] Add memory patches to be applied every frame here.
+$<Pond Scene Hangup Hack>
0x8005B690:dword:0x48000190[/color]

Let the credits roll and enjoy!

Strange, I seem to be missing a RSFE7U.ini.

Edit: Since they seem to all be basic config files I'll try creating my own.


Same here,maybe someone could upload that .ini ???
09-11-2009, 06:34 PM
#120
halohunter
Unregistered
 
(09-11-2009, 05:54 PM)raziul Wrote: Same here,maybe someone could upload that .ini ???

RSFE7U.ini

Code:
# RSFE7U - MURAMASA: THE DEMON BLADE
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
+$<Pond Scene Hangup Hack>
0x8005B690:dword:0x48000190
[ActionReplay] Add action replay cheats here.
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