Heya,
I've got a Zelda Skyward Sword edition golden Wii Motion Plus. I've installed the Toshiba USB stack and it connects properly (Although it reports as RVL-CNT-01 rather than RVL-CNT-01-TR). WiinMotion shows input properly and it works flawlessly. Dolphin recognizes it and I can play games - Speaker data is turned off and continuous scanning is on. I use the latest stable 4.0.2 build listed on the site.
The issue - I get occasional "micro lag" in all games that use the WMP. Skyward Sword and SMG2 namely. The game would simply refuse to take input for a second, and if Mario was running toward a bit, no matter what I press he'll keep running. This happens every 10-15 seconds, seemingly at regular intervals, but I'm not sure. I run both games at full speed using either HLE or LLE (Tried playing at HLE, not really sure if this setting can affect the input). If need be I'll post additional settings. Since WiinMotion shows input flawlessly even when Dolphin locks up, I've ruled out the dongle.
I've got a Zelda Skyward Sword edition golden Wii Motion Plus. I've installed the Toshiba USB stack and it connects properly (Although it reports as RVL-CNT-01 rather than RVL-CNT-01-TR). WiinMotion shows input properly and it works flawlessly. Dolphin recognizes it and I can play games - Speaker data is turned off and continuous scanning is on. I use the latest stable 4.0.2 build listed on the site.
The issue - I get occasional "micro lag" in all games that use the WMP. Skyward Sword and SMG2 namely. The game would simply refuse to take input for a second, and if Mario was running toward a bit, no matter what I press he'll keep running. This happens every 10-15 seconds, seemingly at regular intervals, but I'm not sure. I run both games at full speed using either HLE or LLE (Tried playing at HLE, not really sure if this setting can affect the input). If need be I'll post additional settings. Since WiinMotion shows input flawlessly even when Dolphin locks up, I've ruled out the dongle.