Hello interwebs. I only just started using Dolphin, and am very pleased so far, but I am having a graphical issue. It is more annoying than game breaking, but I just wanted to see if anyone had run into it before and/or knew a solution. I have a fairly high end PC, so I am running it with all the enhancements maxed out, and it looks quite nice; the problem is a section of the screen towards the bottom that does not seem to be affected by the enhancements. It is still overly bright, blurry and is not coming through at the higher resolution (4x Native). I have tried all the different setting combinations I can think of and have had no luck. I'll leave a screenshot and hope for the best. Cheers.
[Wii] Monster Hunter Tri
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08-04-2016, 09:42 AM
Hey all, not sure if this is the right place to post... I can't seem to get my game [MH Tri] to run at 100%. It always seems to go at 80-90% [Speaking about VPS here], giving me a slower game [ around 20-24 FPS] and tons of audio crackling/ problems. I've got a solid gaming rig and I've got the OC settings maxed out [and my CPU is OC'd to 4.3GHz]. I'm running a Desktop with Win 10 64-bit and a Nvidia GTX 960, can't seem to figure out what I need to do to get this game running smoothly at 100%. Any help would be immensely appreciated, as I've been fiddling with the settings for days, and I'm tearing my hair out over this as this was one of my favorites on the Wii... I don't seem to have issues with other titles, really, but I've mostly only tested GC games, so no surprise there.
Thanks in advance. 09-22-2016, 11:03 AM
Putting this here in case people come searching: Dolphin version 5.0-540 breaks the bloom-disabling patch (called "Bloom OFF"), at least under OpenGL; this game doesn't work at all under D3D on my PC.
(03-25-2016, 06:24 PM)Brantimus Wrote: I have tried all the different setting combinations I can think of and have had no luck.Potentially silly question: have you tried both OpenGL and Direct 3D backends? 09-22-2016, 11:47 AM
(09-22-2016, 11:03 AM)Adamantium9001 Wrote: Putting this here in case people come searching: Dolphin version 5.0-540 breaks the bloom-disabling patch (called "Bloom OFF"), at least under OpenGL; this game doesn't work at all under D3D on my PC. Thanks for the reply! I have tried both, and Direct3D seems to work better in general. Thanks, though! 10-23-2016, 02:47 AM
Hi. Just started using Dolphin and this is the 1st game I tried emulating. Works great except for the bloom problem, but that's not why I'm posting.
However I noticed that whenever I use the greatsword, I cannot do a standing weapon draw and I start charging it to a level 1 charge as if I'm holding the [attack] button on my Logitech Gamepad. Tried mapping it to different buttons on the gamepad, same thing. Tried mapping it to the keyboard, same thing. Is there a setting I'm missing here? Or is it just how the GS works in this version of the game? Thanks. 11-09-2016, 04:59 AM
I have the game working on my Wii but not working on my laptop, I'm sure I dumped the game right since Rune Factory Frontier works fine. The game only crashes when talking to a vendor and going into their menu. It doesn't crash when speaking to junior and going through his stockpile menu, but does crash when trying to get in the buying/forge menu of the blacksmith, outfitter, and herb lady at the pier.
11-10-2016, 08:27 AM
(11-09-2016, 04:59 AM)AkumaKing Wrote: I have the game working on my Wii but not working on my laptop, I'm sure I dumped the game right since Rune Factory Frontier works fine. The game only crashes when talking to a vendor and going into their menu. It doesn't crash when speaking to junior and going through his stockpile menu, but does crash when trying to get in the buying/forge menu of the blacksmith, outfitter, and herb lady at the pier. Couldn't find out how to edit my post so I'm just going to reply to it. Couldn't fix the crashing and I had the bloom problem on other versions of dolphin until I got to 4.02. So I got it working on my laptop now. 12-24-2016, 06:21 AM
So i've read trough a lot of replies here but nothing seems to help me with my problem, i tried different dolphin versions and settings (and default ones) and the game crashes when im trying to create a save file..sometimes i even get a bsod..
06-22-2017, 12:56 AM
Hi, i tested recently monster hunter tri with directx using the last github build.
I dont Know if it Is a common problem but the daysky and the Horizon looks too bright and white. There Is Any way to get rid of it? Ty
We Will share all the same end.
07-14-2017, 02:08 AM
(04-25-2015, 02:53 AM)DuyLuyen Wrote: Hi all, Hi! Tried your quests, but I found a problem. Every small monster is gone! Only big monsters are there. I know this was posted long time ago, so I am asking if anyone fixed the quests. Its seems that quest file contains some debug code so all small monsters vanished. And when I try to open with the Quest Editor, some quests returns a "Range Check Error" message, so I cannot edit them I am using PAL version. Regards |
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